From 8f682bd6ee3a46209e0676a25b6f4934cf151c9a Mon Sep 17 00:00:00 2001 From: Flugente Date: Fri, 15 Jul 2016 19:28:14 +0000 Subject: [PATCH] New feature: militia resources requires the player to convert items to resources to be able to train and promote militia git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2330 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 70 +++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 737e15ba7..557927c23 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -4237,6 +4237,76 @@ MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS = FALSE ;****************************************************************************************************************************** ;****************************************************************************************************************************** +[Militia Resource Settings] + +;****************************************************************************************************************************** +; These settings control whether we require resources to train and upgrade militia +;****************************************************************************************************************************** + +;------------------------------------------------------------------------------------------------------------------------------ +; If this feature is used, the player can convert items to get 3 resources: +; Guns: obtained from weapons, ammo +; Armour: obtained from helmets, vests, pants, LBE and face items +; Miscellaneous: obtained from melee weapons, launchers, grenades and bombs +; +; Whenever we train or promote militia, we spend these resources: +; - A green militia requires 1 Gun. +; - A promotion from green to regular militia requires 1 Gun + 1 Armour. +; - A promotion from regular to elite militia requires 1 Gun + 1 Armour + 1 Misc.. +; +; If we don't have enough resources, the training/promotion won't happen. +; +; Resources will be spent when we obtain militia by interrogation, but not if we recruit them from a PMC. +; +; Items can be converted into resources in the sector inventory by pressing [Alt] + [Shift] + [LMB], similar to how +; SELL_ITEMS_WITH_ALT_LMB works. +; Resources will be shown in the strategic map while the Militia view is active. +; +; Every time the maximum game progress increases, the resource pool is multiplied by the fraction of new and old progress. +; +; This feature requires MILITIA_USE_SECTOR_EQUIPMENT to be FALSE. +;------------------------------------------------------------------------------------------------------------------------------ + +; if set to true, militia will take parts of its equipment from a sector's inventory. +MILITIA_REQUIRE_RESOURCES = FALSE + +; The resource value of an item is determined by its status, coolness, class specific modifiers, and the highest game progress reached so far. +; progress modifier is MILITIA_RESOURCES_PROGRESSFACTOR / highest progress so far +; values between 1.0 and 100.0, 10.0 recommended default +MILITIA_RESOURCES_PROGRESSFACTOR = 10.0 + +; class specific modifiers, values between 0.0 and 1.0 + +; ammo modifier PER SINGLE BULLET. Note that coolness is not derived from the item's coolness, but the coolness of the crate item corresponding to this ammotype and caliber +MILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET = 0.01 + +; the gun modifier covers all guns and launchers +MILITIA_RESOURCES_ITEMCLASSMOD_GUN = 1.0 +MILITIA_RESOURCES_ITEMCLASSMOD_ARMOUR = 1.0 +MILITIA_RESOURCES_ITEMCLASSMOD_MELEE = 0.25 +MILITIA_RESOURCES_ITEMCLASSMOD_BOMB = 0.25 +MILITIA_RESOURCES_ITEMCLASSMOD_GRENADE = 0.17 +MILITIA_RESOURCES_ITEMCLASSMOD_FACE = 0.2 +MILITIA_RESOURCES_ITEMCLASSMOD_LBE = 0.17 + +; Different attachments have multiple modifiers. They also attribute to different resources +MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_LOW = 0.05 +MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_MEDIUM = 0.1 +MILITIA_RESOURCES_ITEMCLASSMOD_ATTACHMENT_HIGH = 0.2 + +; guns are further modified by a weapon class specific modifier +MILITIA_RESOURCES_WEAPONMOD_PISTOL = 0.6 +MILITIA_RESOURCES_WEAPONMOD_M_PISTOL = 0.7 +MILITIA_RESOURCES_WEAPONMOD_SMG = 0.8 +MILITIA_RESOURCES_WEAPONMOD_RIFLE = 0.9 +MILITIA_RESOURCES_WEAPONMOD_SN_RIFLE = 1.0 +MILITIA_RESOURCES_WEAPONMOD_AS_RIFLE = 1.0 +MILITIA_RESOURCES_WEAPONMOD_LMG = 1.0 +MILITIA_RESOURCES_WEAPONMOD_SHOTGUN = 1.0 + +;****************************************************************************************************************************** +;****************************************************************************************************************************** + [Shopkeeper Inventory Settings] ;******************************************************************************************************************************