- Shortened some German option-texts in the preference screen

- Centered the "Topware" splash-screen in the German version



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@322 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-07-02 16:53:06 +00:00
parent f9ed02ede2
commit 8f8ae869c7
9 changed files with 24 additions and 21 deletions
+7 -7
View File
@@ -972,18 +972,18 @@ void DisplayTopwareGermanyAddress()
}
//Shade out a background piece to emphasize the German address.
ClipRect.iLeft = 208;
ClipRect.iRight = 431;
ClipRect.iTop = 390;
ClipRect.iBottom = 475;
ClipRect.iLeft = iScreenWidthOffset + 208;
ClipRect.iRight = iScreenWidthOffset + 431;
ClipRect.iTop = iScreenHeightOffset + 390;
ClipRect.iBottom = iScreenHeightOffset + 475;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
Blt16BPPBufferShadowRect( (UINT16*)pDestBuf, uiDestPitchBYTES, &ClipRect );
UnLockVideoSurface( FRAME_BUFFER );
//Draw the anti-aliased address now.
BltVideoObjectFromIndex( FRAME_BUFFER, uiTempID, 0, 218, 400, VO_BLT_SRCTRANSPARENCY, NULL );
BltVideoObjectFromIndex( FRAME_BUFFER, uiTempID, 0, 218, 400, VO_BLT_SRCTRANSPARENCY, NULL );
InvalidateRegion( 208, 390, 431, 475 );
BltVideoObjectFromIndex( FRAME_BUFFER, uiTempID, 0, iScreenWidthOffset + 218, iScreenHeightOffset + 400, VO_BLT_SRCTRANSPARENCY, NULL );
BltVideoObjectFromIndex( FRAME_BUFFER, uiTempID, 0, iScreenWidthOffset + 218, iScreenHeightOffset + 400, VO_BLT_SRCTRANSPARENCY, NULL );
InvalidateRegion( iScreenWidthOffset + 208, iScreenHeightOffset + 390, iScreenWidthOffset + 431, iScreenHeightOffset + 475 );
DeleteVideoObjectFromIndex( uiTempID );
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();