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Updates to aim levels of shotguns and AIM_DRAW_COST (by Strohmann)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2173 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -352,7 +352,7 @@ AIM_SHOCK = -150.0
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AIM_TARGET_INVISIBLE = -50.0
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AIM_TARGET_INVISIBLE = -50.0
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AIM_SNIPER_SKILL = 25.0
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AIM_SNIPER_SKILL = 25.0
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AIM_DRAW_COST = 0.5
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AIM_DRAW_COST = 1.0
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AIM_STANDING_STANCE = 1.5
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AIM_STANDING_STANCE = 1.5
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AIM_CROUCHING_STANCE = 1.25
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AIM_CROUCHING_STANCE = 1.25
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AIM_PRONE_STANCE = 1.0
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AIM_PRONE_STANCE = 1.0
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@@ -1243,7 +1243,7 @@
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<APsToReloadManually>12</APsToReloadManually>
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<APsToReloadManually>12</APsToReloadManually>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>20</nAccuracy>
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<nAccuracy>20</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>9</Handling>
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<Handling>9</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -1278,7 +1278,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>20</nAccuracy>
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<nAccuracy>20</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>4</ubAimLevels>
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<Handling>11</Handling>
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<Handling>11</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -2642,7 +2642,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>20</nAccuracy>
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<nAccuracy>20</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>4</ubAimLevels>
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<Handling>11</Handling>
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<Handling>11</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -2676,7 +2676,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>10</Handling>
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<Handling>10</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -4015,7 +4015,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>10</Handling>
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<Handling>10</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -6802,7 +6802,7 @@
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<APsToReloadManually>12</APsToReloadManually>
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<APsToReloadManually>12</APsToReloadManually>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>10</Handling>
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<Handling>10</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -6873,7 +6873,7 @@
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<APsToReloadManually>12</APsToReloadManually>
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<APsToReloadManually>12</APsToReloadManually>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>4</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>9</Handling>
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<Handling>9</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -8212,7 +8212,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>20</nAccuracy>
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<nAccuracy>20</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>12</Handling>
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<Handling>12</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -9082,7 +9082,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>29</nAccuracy>
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<nAccuracy>29</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>9</Handling>
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<Handling>9</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -9854,7 +9854,7 @@
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>11</Handling>
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<Handling>11</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -11188,7 +11188,7 @@
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<APsToReloadManually>12</APsToReloadManually>
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<APsToReloadManually>12</APsToReloadManually>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>14</nAccuracy>
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<nAccuracy>14</nAccuracy>
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<ubAimLevels>4</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>8</Handling>
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<Handling>8</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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@@ -11223,7 +11223,7 @@
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<APsToReloadManually>12</APsToReloadManually>
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<APsToReloadManually>12</APsToReloadManually>
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<ManualReloadSound>481</ManualReloadSound>
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<ManualReloadSound>481</ManualReloadSound>
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<nAccuracy>25</nAccuracy>
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<nAccuracy>25</nAccuracy>
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<ubAimLevels>5</ubAimLevels>
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<ubAimLevels>3</ubAimLevels>
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<Handling>10</Handling>
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<Handling>10</Handling>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingJamThreshold>40000</usOverheatingJamThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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<usOverheatingDamageThreshold>15000</usOverheatingDamageThreshold>
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