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CancelDrag, StartDrag: update interface panel to change drag icon status.
DrawTraitRadius uses usColour. Allow to start dragging from any stance, soldier will crouch automatically. Show draggable objects when drag skill menu is active. Press [\] key to start dragging object/solder/corpse in front of merc. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-3
@@ -3667,7 +3667,7 @@ if(!GridNoOnVisibleWorldTile(iDestination))
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}
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// Flugente: dragging someone
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if ( s->IsDraggingSomeone( ) )
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if ( s->IsDragging( ) )
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{
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ubAPCost *= gItemSettings.fDragAPCostModifier;
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}
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@@ -4782,7 +4782,7 @@ INT32 PlotPath( SOLDIERTYPE *pSold, INT32 sDestGridNo, INT8 bCopyRoute, INT8 bPl
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}
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// Flugente: dragging someone
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if ( pSold->IsDraggingSomeone( ) )
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if ( pSold->IsDragging( ) )
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{
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sMovementAPsCost *= gItemSettings.fDragAPCostModifier;
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}
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@@ -4922,7 +4922,7 @@ INT32 PlotPath( SOLDIERTYPE *pSold, INT32 sDestGridNo, INT8 bCopyRoute, INT8 bPl
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}
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// Flugente: dragging someone
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if ( pSold->IsDraggingSomeone() )
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if ( pSold->IsDragging() )
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{
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sPointsWalk *= gItemSettings.fDragAPCostModifier;
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sPointsCrawl *= gItemSettings.fDragAPCostModifier;
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