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CancelDrag, StartDrag: update interface panel to change drag icon status.
DrawTraitRadius uses usColour. Allow to start dragging from any stance, soldier will crouch automatically. Show draggable objects when drag skill menu is active. Press [\] key to start dragging object/solder/corpse in front of merc. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+18
-2
@@ -562,7 +562,7 @@ INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 u
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sPoints *= gItemSettings.fShieldMovementAPCostModifier;
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// Flugente: dragging someone
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if ( pSoldier->IsDraggingSomeone( ) )
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if ( pSoldier->IsDragging( ) )
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sPoints *= gItemSettings.fDragAPCostModifier;
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// Flugente: scuba fins reduce movement cost in water, but increase cost on land
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@@ -4299,7 +4299,7 @@ INT16 GetAPsStartRun( SOLDIERTYPE *pSoldier )
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if ( pSoldier->IsRiotShieldEquipped( ) )
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val *= gItemSettings.fShieldMovementAPCostModifier;
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if ( pSoldier->IsDraggingSomeone( ) )
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if ( pSoldier->IsDragging( ) )
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val *= gItemSettings.fDragAPCostModifier;
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// Athletics trait
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@@ -4667,3 +4667,19 @@ INT16 GetAPsToBreakWindow(SOLDIERTYPE *pSoldier, BOOLEAN fStance)
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return MinAPsToPunch(pSoldier, NOWHERE);
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}
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INT16 GetAPsToStartDrag(SOLDIERTYPE *pSoldier, BOOLEAN fStance)
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{
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INT16 sAPCost = 0;
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if (fStance && gAnimControl[pSoldier->usAnimState].ubEndHeight != ANIM_CROUCH)
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{
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if (gAnimControl[pSoldier->usAnimState].ubEndHeight > ANIM_CROUCH)
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sAPCost += GetAPsCrouch(pSoldier, TRUE);
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else
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sAPCost += GetAPsProne(pSoldier, TRUE);
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}
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return sAPCost;
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}
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