CancelDrag, StartDrag: update interface panel to change drag icon status.

DrawTraitRadius uses usColour.
Allow to start dragging from any stance, soldier will crouch automatically.
Show draggable objects when drag skill menu is active.
Press [\] key to start dragging object/solder/corpse in front of merc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9369 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-04-24 18:21:44 +00:00
parent cdc605d5ab
commit 904fae7a96
11 changed files with 345 additions and 82 deletions
+7 -5
View File
@@ -1792,6 +1792,8 @@ public:
// sevenfm
void BreakWindow(void);
BOOLEAN CanBreakWindow(void);
BOOLEAN CanStartDrag(void);
void StartDrag(void);
void UpdateRobotControllerGivenController( void );
void UpdateRobotControllerGivenRobot( void );
@@ -2049,11 +2051,11 @@ public:
void RiotShieldTakeDamage(INT32 sDamage);
// Flugente: drag people
BOOLEAN CanDragInPrinciple();
BOOLEAN CanDragPerson( UINT16 usID );
BOOLEAN CanDragCorpse( UINT16 usCorpseNum );
BOOLEAN CanDragStructure( INT32 sGridNo );
BOOLEAN IsDraggingSomeone(bool aStopIfConditionNotSatisfied = true);
BOOLEAN CanDragInPrinciple(BOOLEAN fCheckStance = FALSE);
BOOLEAN CanDragPerson(UINT16 usID, BOOLEAN fCheckStance = FALSE);
BOOLEAN CanDragCorpse(UINT16 usCorpseNum, BOOLEAN fCheckStance = FALSE);
BOOLEAN CanDragStructure(INT32 sGridNo, BOOLEAN fCheckStance = FALSE);
BOOLEAN IsDragging(bool aStopIfConditionNotSatisfied = true);
void SetDragOrderPerson( UINT16 usID );
void SetDragOrderCorpse( UINT32 usID );
void SetDragOrderStructure( INT32 sGridNo );