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ShowEnemyWeapon: bVisible fix
MinAPsToPunch fix: allow correct calculation when no target gridno supplied World Items: don't allow max repair threshold less than current object status git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6110,7 +6110,7 @@ void ShowEnemyWeapon( INT16 sX, INT16 sY, SOLDIERTYPE* pTargetSoldier )
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if( iRange > iVisibleDistance )
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return;
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if( !pTargetSoldier->bVisible )
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if( pTargetSoldier->bVisible == -1 )
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return;
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// calc max range for exact info
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