ShowEnemyWeapon: bVisible fix

MinAPsToPunch fix: allow correct calculation when no target gridno supplied
World Items: don't allow max repair threshold less than current object status

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2016-06-25 10:31:55 +00:00
parent eaca08b7e9
commit 90594fb43f
3 changed files with 32 additions and 27 deletions
+1 -1
View File
@@ -6110,7 +6110,7 @@ void ShowEnemyWeapon( INT16 sX, INT16 sY, SOLDIERTYPE* pTargetSoldier )
if( iRange > iVisibleDistance )
return;
if( !pTargetSoldier->bVisible )
if( pTargetSoldier->bVisible == -1 )
return;
// calc max range for exact info