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ShowEnemyWeapon: bVisible fix
MinAPsToPunch fix: allow correct calculation when no target gridno supplied World Items: don't allow max repair threshold less than current object status git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8261 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -756,6 +756,8 @@ void LoadWorldItemsFromMap( INT8 **hBuffer, float dMajorMapVersion, int ubMinorM
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dummyItem.object.AttachObject(NULL,&defaultAttachment, FALSE);
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}
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#endif
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// sevenfm: don't allow max repair threshold less than current object status
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dummyItem.object[0]->data.sRepairThreshold = __max(dummyItem.object[0]->data.sRepairThreshold, dummyItem.object[0]->data.objectStatus);
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AddItemToPoolAndGetIndex( dummyItem.sGridNo, &dummyItem.object, dummyItem.bVisible, dummyItem.ubLevel, dummyItem.usFlags, dummyItem.bRenderZHeightAboveLevel, dummyItem.soldierID, &iItemIndex );
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gWorldItems[ iItemIndex ].ubNonExistChance = dummyItem.ubNonExistChance;
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}
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