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Enhanced Description Box, v1.3. By Headrock
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9,6 +9,7 @@
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#define BIG_INV_SLOT_HEIGHT 22
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#define SM_INV_SLOT_WIDTH 30
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#define SM_INV_SLOT_HEIGHT 23
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#define MAP_ATTACH_SLOT_WIDTH 32
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#define VEST_INV_SLOT_WIDTH 43
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#define VEST_INV_SLOT_HEIGHT 24
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#define LEGS_INV_SLOT_WIDTH 43
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@@ -17,6 +18,72 @@
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#define HEAD_INV_SLOT_HEIGHT 24
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//CHRISL: moved from Interface Items.cpp
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typedef struct
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{
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INT16 sX;
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INT16 sY;
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INT16 sValDx;
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} INV_DESC_STATS;
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typedef struct
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{
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UINT32 uiTotalAmount;
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UINT32 uiMoneyRemaining;
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UINT32 uiMoneyRemoving;
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} REMOVE_MONEY;
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typedef struct
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{
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UINT16 x;
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UINT16 y;
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} MoneyLoc;
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void ItemDescCallback( MOUSE_REGION * pRegion, INT32 iReason );
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#define ITEMDESC_FONT BLOCKFONT2
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#define INV_BAR_DX 5
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#define INV_BAR_DY 21
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#define ITEM_STATS_WIDTH 26
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#define ITEM_STATS_HEIGHT 8
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#define EXCEPTIONAL_DAMAGE 40
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#define EXCEPTIONAL_WEIGHT 20
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#define EXCEPTIONAL_RANGE 400
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#define EXCEPTIONAL_MAGAZINE 50
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#define EXCEPTIONAL_AP_COST 5
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#define EXCEPTIONAL_BURST_SIZE 5
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#define EXCEPTIONAL_RELIABILITY 2
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#define EXCEPTIONAL_REPAIR_EASE 2
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#define EXCEPTIONAL_ACCURACY 4
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#define ITEMDESC_FONTHIGHLIGHT FONT_MCOLOR_WHITE
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#define MAP_ITEMDESC_NAME_X (7 + gsInvDescX)
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#define MAP_ITEMDESC_NAME_Y (65 + gsInvDescY)
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//CHRISL: extern'd for EDB project
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extern INT16 gsInvDescX;
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extern INT16 gsInvDescY;
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extern INT16 ITEMDESC_CALIBER_X;
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extern INT16 ITEMDESC_CALIBER_Y;
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extern INT16 BULLET_SING_X;
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extern INT16 BULLET_SING_Y;
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extern INT16 BULLET_BURST_X;
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extern INT16 BULLET_BURST_Y;
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extern INT16 MAP_BULLET_SING_X;
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extern INT16 MAP_BULLET_SING_Y;
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extern INT16 MAP_BULLET_BURST_X;
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extern INT16 MAP_BULLET_BURST_Y;
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extern INT16 ITEMDESC_DESC_START_X;
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extern INT16 ITEMDESC_DESC_START_Y;
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extern INT16 ITEMDESC_PROS_START_X;
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extern INT16 ITEMDESC_PROS_START_Y;
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extern INT16 ITEMDESC_CONS_START_X;
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extern INT16 ITEMDESC_CONS_START_Y;
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extern INT16 MAP_ITEMDESC_DESC_START_X;
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extern INT16 MAP_ITEMDESC_DESC_START_Y;
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extern INT16 MAP_ITEMDESC_PROS_START_X;
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extern INT16 MAP_ITEMDESC_PROS_START_Y;
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extern INT16 MAP_ITEMDESC_CONS_START_X;
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extern INT16 MAP_ITEMDESC_CONS_START_Y;
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extern INT16 ITEMDESC_DESC_WIDTH;
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extern UINT8 gubItemDescStatusIndex;
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// A STRUCT USED INTERNALLY FOR INV SLOT REGIONS
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typedef struct
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@@ -132,6 +199,7 @@ extern BOOLEAN gfInItemDescBox;
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BOOLEAN InItemDescriptionBox( );
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BOOLEAN InitItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
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BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY, UINT8 ubStatusIndex, SOLDIERTYPE *pSoldier, UINT8 ubPosition = NUM_INV_SLOTS );
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void UpdateAttachmentTooltips( OBJECTTYPE *pObject, UINT8 ubStatusIndex );
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BOOLEAN InitKeyItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
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void RenderItemDescriptionBox( );
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void HandleItemDescriptionBox( BOOLEAN *pfDirty );
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