Enhanced Description Box, v1.3. By Headrock

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-13 01:11:59 +00:00
parent 3cd3ef39cb
commit 905ce20125
21 changed files with 10042 additions and 1061 deletions
+68
View File
@@ -9,6 +9,7 @@
#define BIG_INV_SLOT_HEIGHT 22
#define SM_INV_SLOT_WIDTH 30
#define SM_INV_SLOT_HEIGHT 23
#define MAP_ATTACH_SLOT_WIDTH 32
#define VEST_INV_SLOT_WIDTH 43
#define VEST_INV_SLOT_HEIGHT 24
#define LEGS_INV_SLOT_WIDTH 43
@@ -17,6 +18,72 @@
#define HEAD_INV_SLOT_HEIGHT 24
//CHRISL: moved from Interface Items.cpp
typedef struct
{
INT16 sX;
INT16 sY;
INT16 sValDx;
} INV_DESC_STATS;
typedef struct
{
UINT32 uiTotalAmount;
UINT32 uiMoneyRemaining;
UINT32 uiMoneyRemoving;
} REMOVE_MONEY;
typedef struct
{
UINT16 x;
UINT16 y;
} MoneyLoc;
void ItemDescCallback( MOUSE_REGION * pRegion, INT32 iReason );
#define ITEMDESC_FONT BLOCKFONT2
#define INV_BAR_DX 5
#define INV_BAR_DY 21
#define ITEM_STATS_WIDTH 26
#define ITEM_STATS_HEIGHT 8
#define EXCEPTIONAL_DAMAGE 40
#define EXCEPTIONAL_WEIGHT 20
#define EXCEPTIONAL_RANGE 400
#define EXCEPTIONAL_MAGAZINE 50
#define EXCEPTIONAL_AP_COST 5
#define EXCEPTIONAL_BURST_SIZE 5
#define EXCEPTIONAL_RELIABILITY 2
#define EXCEPTIONAL_REPAIR_EASE 2
#define EXCEPTIONAL_ACCURACY 4
#define ITEMDESC_FONTHIGHLIGHT FONT_MCOLOR_WHITE
#define MAP_ITEMDESC_NAME_X (7 + gsInvDescX)
#define MAP_ITEMDESC_NAME_Y (65 + gsInvDescY)
//CHRISL: extern'd for EDB project
extern INT16 gsInvDescX;
extern INT16 gsInvDescY;
extern INT16 ITEMDESC_CALIBER_X;
extern INT16 ITEMDESC_CALIBER_Y;
extern INT16 BULLET_SING_X;
extern INT16 BULLET_SING_Y;
extern INT16 BULLET_BURST_X;
extern INT16 BULLET_BURST_Y;
extern INT16 MAP_BULLET_SING_X;
extern INT16 MAP_BULLET_SING_Y;
extern INT16 MAP_BULLET_BURST_X;
extern INT16 MAP_BULLET_BURST_Y;
extern INT16 ITEMDESC_DESC_START_X;
extern INT16 ITEMDESC_DESC_START_Y;
extern INT16 ITEMDESC_PROS_START_X;
extern INT16 ITEMDESC_PROS_START_Y;
extern INT16 ITEMDESC_CONS_START_X;
extern INT16 ITEMDESC_CONS_START_Y;
extern INT16 MAP_ITEMDESC_DESC_START_X;
extern INT16 MAP_ITEMDESC_DESC_START_Y;
extern INT16 MAP_ITEMDESC_PROS_START_X;
extern INT16 MAP_ITEMDESC_PROS_START_Y;
extern INT16 MAP_ITEMDESC_CONS_START_X;
extern INT16 MAP_ITEMDESC_CONS_START_Y;
extern INT16 ITEMDESC_DESC_WIDTH;
extern UINT8 gubItemDescStatusIndex;
// A STRUCT USED INTERNALLY FOR INV SLOT REGIONS
typedef struct
@@ -132,6 +199,7 @@ extern BOOLEAN gfInItemDescBox;
BOOLEAN InItemDescriptionBox( );
BOOLEAN InitItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY, UINT8 ubStatusIndex, SOLDIERTYPE *pSoldier, UINT8 ubPosition = NUM_INV_SLOTS );
void UpdateAttachmentTooltips( OBJECTTYPE *pObject, UINT8 ubStatusIndex );
BOOLEAN InitKeyItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
void RenderItemDescriptionBox( );
void HandleItemDescriptionBox( BOOLEAN *pfDirty );