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Enhanced Description Box, v1.3. By Headrock
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+187
-5
@@ -1084,15 +1084,16 @@ STR16 sKeyDescriptionStrings[2] =
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//The headers used to describe various weapon statistics.
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CHAR16 gWeaponStatsDesc[][ 14 ] =
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CHAR16 gWeaponStatsDesc[][ 16 ] =
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{
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L"Weight (%s):",
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// HEADROCK: Changed this for Extended Description project
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L"Status:",
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L"Amount:", // Number of bullets left in a magazine
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L"Weight (%s):",
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L"AP Costs",
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L"Rng:", // Range
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L"Dam:", // Damage
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L"Amount:", // Number of bullets left in a magazine
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L"AP:", // abbreviation for Action Points
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L"",
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L"=",
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L"=",
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//Lal: additional strings for tooltips
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@@ -1101,10 +1102,190 @@ CHAR16 gWeaponStatsDesc[][ 14 ] =
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L"Damage:", //11
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L"Weight:", //12
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L"Stun Damage:",//13
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"AUTO/5:", //15
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L"Amount:", //16
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};
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// HEADROCK: Several arrays of tooltip text for new Extended Description Box
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// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
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// changing item type while watching its description box
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STR16 gzWeaponStatsFasthelp[ 27 ] =
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{
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L"Range",
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L"Damage",
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L"Burst/Auto Penalty",
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L"Autofire shots per 5 AP",
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L"Accuracy",
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L"Reliability",
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L"Repair Ease",
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L"APs to ready",
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L"APs to fire Single",
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L"APs to fire Burst",
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L"APs to fire Auto", //10
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L"APs to Reload",
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L"APs to Reload Manually",
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L"Flash Suppression",
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L"Loudness (Lower is better)",
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L"To-Hit Modifier",
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L"Average Best Laser Range",
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L"Aiming Modifier",
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L"Min. Range for Aiming Bonus",
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L"Bipod Modifier",
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L"APs to Throw", //20
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L"APs to Launch",
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L"APs to Stab",
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L"No Single Shot!",
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L"No Burst Mode!",
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L"No Auto Mode!",
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L"APs to Bash",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
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{
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L"Range",
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L"Damage",
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L"Burst/Auto Penalty",
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L"Autofire shots per 5 AP",
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L"Accuracy",
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L"Reliability",
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L"Repair Ease",
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L"APs to ready",
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L"APs to fire Single",
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L"APs to fire Burst",
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L"APs to fire Auto", //10
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L"APs to Reload",
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L"APs to Reload Manually",
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L"To-Hit Modifier",
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L"Average Best Laser Range",
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L"Aiming Modifier",
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L"Min. Range for Aiming Bonus",
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L"Flash Suppression",
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L"Loudness (Lower is better)",
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L"Bipod Modifier",
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L"APs to Throw", //20
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L"APs to Launch",
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L"APs to Stab",
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L"No Single Shot!",
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L"No Burst Mode!",
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L"No Auto Mode!",
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L"APs to Bash",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Armor Penetration (Lower is better)",
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L"Bullet Tumble (Higher is better)",
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L"Pre-impact Explosion (Higher is better)",
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L"Tracer Effect",
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L"Anti-Tank",
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L"Lockbuster",
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L"Ignores Armor",
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L"Acidic",
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L"Range Modifier",
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Burst/Auto Penalty Modifier (Higher is better)",
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Protection",
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L"Coverage (Higher is better)",
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L"Degrade Rate (Lower is better)",
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L"AP Modifier",
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L"To-Hit Modifier",
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier",
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage",
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L"Hearing Range Modifier",
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L"",
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L"",
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L"",
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};
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Damage",
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L"Stun Damage",
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L"Blast Loudness (Lower is better)",
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L"Volatility!!! (Lower is better)",
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L"Blast Radius",
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L"Effect Start Radius",
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L"Effect Final Radius ",
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L"Effect Duration",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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L"",
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};
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"Hides Muzzle Flash",
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L"Bipod Modifier",
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L"Range Modifier", // 5
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L"To-Hit Modifier",
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L"Best Laser Range",
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L"Aiming Bonus Modifier",
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L"Burst Size Modifier",
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L"Burst Penalty Modifier (Higher is better)", // 10
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L"Auto-Fire Penalty Modifier (Higher is better)",
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L"AP Modifier",
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L"AP to Burst Modifier (Lower is better)",
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L"AP to Auto-Fire Modifier (Lower is better)",
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L"AP to Ready Modifier (Lower is better)", // 15
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L"AP to Reload Modifier (Lower is better)",
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L"Magazine Size Modifier",
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L"AP to Attack Modifier (Lower is better)",
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L"Damage Modifier",
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L"Melee Damage Modifier", // 20
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier", // 25
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L"Hearing Range Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier", //30
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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};
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// HEADROCK: End new tooltip text
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//The headers used for the merc's money.
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CHAR16 gMoneyStatsDesc[][ 13 ] =
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@@ -3507,6 +3688,7 @@ STR16 zOptionsToggleText[] =
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU usage",
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L"Enhanced Description Box",
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};
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//This is the help text associated with the above toggles.
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