Enhanced Description Box, v1.3. By Headrock

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2414 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-11-13 01:11:59 +00:00
parent 3cd3ef39cb
commit 905ce20125
21 changed files with 10042 additions and 1061 deletions
+187 -5
View File
@@ -1084,15 +1084,16 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
CHAR16 gWeaponStatsDesc[][ 14 ] =
CHAR16 gWeaponStatsDesc[][ 16 ] =
{
L"Weight (%s):",
// HEADROCK: Changed this for Extended Description project
L"Status:",
L"Amount:", // Number of bullets left in a magazine
L"Weight (%s):",
L"AP Costs",
L"Rng:", // Range
L"Dam:", // Damage
L"Amount:", // Number of bullets left in a magazine
L"AP:", // abbreviation for Action Points
L"",
L"=",
L"=",
//Lal: additional strings for tooltips
@@ -1101,10 +1102,190 @@ CHAR16 gWeaponStatsDesc[][ 14 ] =
L"Damage:", //11
L"Weight:", //12
L"Stun Damage:",//13
// HEADROCK: Added new strings for extended description ** REDUNDANT **
L"AUTOPEN:", //14
L"AUTO/5:", //15
L"Amount:", //16
};
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
// changing item type while watching its description box
STR16 gzWeaponStatsFasthelp[ 27 ] =
{
L"Range",
L"Damage",
L"Burst/Auto Penalty",
L"Autofire shots per 5 AP",
L"Accuracy",
L"Reliability",
L"Repair Ease",
L"APs to ready",
L"APs to fire Single",
L"APs to fire Burst",
L"APs to fire Auto", //10
L"APs to Reload",
L"APs to Reload Manually",
L"Flash Suppression",
L"Loudness (Lower is better)",
L"To-Hit Modifier",
L"Average Best Laser Range",
L"Aiming Modifier",
L"Min. Range for Aiming Bonus",
L"Bipod Modifier",
L"APs to Throw", //20
L"APs to Launch",
L"APs to Stab",
L"No Single Shot!",
L"No Burst Mode!",
L"No Auto Mode!",
L"APs to Bash",
};
STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
{
L"Range",
L"Damage",
L"Burst/Auto Penalty",
L"Autofire shots per 5 AP",
L"Accuracy",
L"Reliability",
L"Repair Ease",
L"APs to ready",
L"APs to fire Single",
L"APs to fire Burst",
L"APs to fire Auto", //10
L"APs to Reload",
L"APs to Reload Manually",
L"To-Hit Modifier",
L"Average Best Laser Range",
L"Aiming Modifier",
L"Min. Range for Aiming Bonus",
L"Flash Suppression",
L"Loudness (Lower is better)",
L"Bipod Modifier",
L"APs to Throw", //20
L"APs to Launch",
L"APs to Stab",
L"No Single Shot!",
L"No Burst Mode!",
L"No Auto Mode!",
L"APs to Bash",
};
STR16 gzAmmoStatsFasthelp[ 20 ] =
{
L"Armor Penetration (Lower is better)",
L"Bullet Tumble (Higher is better)",
L"Pre-impact Explosion (Higher is better)",
L"Tracer Effect",
L"Anti-Tank",
L"Lockbuster",
L"Ignores Armor",
L"Acidic",
L"Range Modifier",
L"Damage Modifier",
L"To-Hit Modifier",
L"Burst/Auto Penalty Modifier (Higher is better)",
L"Reliability Modifier",
L"Loudness Modifier (Lower is better)",
L"",
L"",
L"",
L"",
L"",
L"",
};
STR16 gzArmorStatsFasthelp[ 20 ] =
{
L"Protection",
L"Coverage (Higher is better)",
L"Degrade Rate (Lower is better)",
L"AP Modifier",
L"To-Hit Modifier",
L"Woodland Camo",
L"Urban Camo",
L"Desert Camo",
L"Snow Camo",
L"Stealth Modifier",
L"Vision Range Modifier",
L"Day Vision Range Modifier",
L"Night Vision Range Modifier",
L"Bright Light Vision Range Modifier",
L"Cave Vision Range Modifier",
L"Tunnel Vision Percentage",
L"Hearing Range Modifier",
L"",
L"",
L"",
};
STR16 gzExplosiveStatsFasthelp[ 20 ] =
{
L"Damage",
L"Stun Damage",
L"Blast Loudness (Lower is better)",
L"Volatility!!! (Lower is better)",
L"Blast Radius",
L"Effect Start Radius",
L"Effect Final Radius ",
L"Effect Duration",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
L"",
};
STR16 gzMiscItemStatsFasthelp[ 34 ] =
{
L"Item Size Modifier (Lower is better)", // 0
L"Reliability Modifier",
L"Loudness Modifier (Lower is better)",
L"Hides Muzzle Flash",
L"Bipod Modifier",
L"Range Modifier", // 5
L"To-Hit Modifier",
L"Best Laser Range",
L"Aiming Bonus Modifier",
L"Burst Size Modifier",
L"Burst Penalty Modifier (Higher is better)", // 10
L"Auto-Fire Penalty Modifier (Higher is better)",
L"AP Modifier",
L"AP to Burst Modifier (Lower is better)",
L"AP to Auto-Fire Modifier (Lower is better)",
L"AP to Ready Modifier (Lower is better)", // 15
L"AP to Reload Modifier (Lower is better)",
L"Magazine Size Modifier",
L"AP to Attack Modifier (Lower is better)",
L"Damage Modifier",
L"Melee Damage Modifier", // 20
L"Woodland Camo",
L"Urban Camo",
L"Desert Camo",
L"Snow Camo",
L"Stealth Modifier", // 25
L"Hearing Range Modifier",
L"Vision Range Modifier",
L"Day Vision Range Modifier",
L"Night Vision Range Modifier",
L"Bright Light Vision Range Modifier", //30
L"Cave Vision Range Modifier",
L"Tunnel Vision Percentage (Lower is better)",
L"Minimum Range for Aiming Bonus",
};
// HEADROCK: End new tooltip text
//The headers used for the merc's money.
CHAR16 gMoneyStatsDesc[][ 13 ] =
@@ -3507,6 +3688,7 @@ STR16 zOptionsToggleText[] =
L"Auto save",
L"Silent Skyrider",
L"Low CPU usage",
L"Enhanced Description Box",
};
//This is the help text associated with the above toggles.