mirror of
https://github.com/1dot13/source.git
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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -60,10 +60,22 @@
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#include "Vehicles.h"
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#include "Multilingual Text Code Generator.h"
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#include "editscreen.h"
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#include "Arms Dealer Init.h"
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#endif
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#include "MPXmlTeams.hpp"
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#include "Strategic Mines LUA.h"
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#include "UndergroundInit.h"
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#include "lua_state.h"
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#include "Interface.h"
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#include "Strategic Town Loyalty.h"
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#include "Soldier Profile.h"
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#include "aim.h"
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#include "Civ Quotes.h"
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#include "Sector Summary.h"
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#include "LuaInitNPCs.h"
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extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
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extern INT16 gubMaxActionPoints[28];//MAXBODYTYPES = 28... JUST GETTING IT TO WORK NOW. GOTTHARD 7/2/08
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extern BOOLEAN GetCDromDriveLetter( STR8 pString );
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@@ -123,34 +135,62 @@ static void AddLanguagePrefix(STR fileName, const STR language)
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memmove( fileComponent, language, strlen( language) );
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}
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static void AddLanguagePrefix(STR fileName)
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static const STR GetLanguagePrefix()
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{
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#ifdef ENGLISH
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return "";
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#endif
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#ifdef GERMAN
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AddLanguagePrefix( fileName, GERMAN_PREFIX);
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return GERMAN_PREFIX;
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#endif
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#ifdef RUSSIAN
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AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
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return RUSSIAN_PREFIX;
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#endif
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#ifdef DUTCH
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AddLanguagePrefix( fileName, DUTCH_PREFIX);
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return DUTCH_PREFIX;
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#endif
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#ifdef POLISH
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AddLanguagePrefix( fileName, POLISH_PREFIX);
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return POLISH_PREFIX;
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#endif
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#ifdef FRENCH
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AddLanguagePrefix( fileName, FRENCH_PREFIX);
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return FRENCH_PREFIX;
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#endif
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#ifdef ITALIAN
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AddLanguagePrefix( fileName, ITALIAN_PREFIX);
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return ITALIAN_PREFIX;
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#endif
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#ifdef TAIWANESE
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AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
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return TAIWANESE_PREFIX;
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#endif
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#ifdef CHINESE
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AddLanguagePrefix( fileName, CHINESE_PREFIX);
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return CHINESE_PREFIX;
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#endif
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}
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static void AddLanguagePrefix(STR fileName)
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{
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AddLanguagePrefix( fileName, GetLanguagePrefix());
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}
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void ResetEmptyRPCFaceSlots()
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{
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//legion by jazz (load small faces from rpcs)
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// reset empty slots with "-1"
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for (UINT8 i = 0; i < 200; i++)
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{
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if (i == 0 &&
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gRPCSmallFaceValues[i].bEyesX == 0 && gRPCSmallFaceValues[i].bEyesY == 0 &&
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gRPCSmallFaceValues[i].bMouthX == 0 && gRPCSmallFaceValues[i].bMouthY == 0 &&
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gRPCSmallFaceValues[i].FaceIndex == 0 && gRPCSmallFaceValues[i].uiIndex == 0)
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{
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gRPCSmallFaceValues[i].uiIndex = -1; // -1 -> 65535
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}
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else if (i > 0 && gRPCSmallFaceValues[i].uiIndex == 0)
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{
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gRPCSmallFaceValues[i].uiIndex = -1; // -1 -> 65535
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}
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}
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}
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BOOLEAN LoadExternalGameplayData(STR directoryName)
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{
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char fileName[MAX_PATH];
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@@ -167,27 +207,27 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYMISCDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInEnemyMiscDropsStats(gEnemyMiscDrops, fileName), ENEMYMISCDROPSFILENAME);
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SGP_THROW_IFFALSE(ReadInEnemyMiscDropsStats(gEnemyMiscDrops, fileName), ENEMYMISCDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYEXPLOSIVEDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInEnemyExplosiveDropsStats(gEnemyExplosiveDrops, fileName),ENEMYEXPLOSIVEDROPSFILENAME);
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SGP_THROW_IFFALSE(ReadInEnemyExplosiveDropsStats(gEnemyExplosiveDrops, fileName),ENEMYEXPLOSIVEDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYWEAPONDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInEnemyWeaponDropsStats(gEnemyWeaponDrops, fileName),ENEMYWEAPONDROPSFILENAME);
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SGP_THROW_IFFALSE(ReadInEnemyWeaponDropsStats(gEnemyWeaponDrops, fileName),ENEMYWEAPONDROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYAMMODROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInEnemyAmmoDropsStats(gEnemyAmmoDrops, fileName),ENEMYAMMODROPSFILENAME);
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SGP_THROW_IFFALSE(ReadInEnemyAmmoDropsStats(gEnemyAmmoDrops, fileName),ENEMYAMMODROPSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYARMOURDROPSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInEnemyArmourDropsStats(gEnemyArmourDrops, fileName),ENEMYARMOURDROPSFILENAME);
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SGP_THROW_IFFALSE(ReadInEnemyArmourDropsStats(gEnemyArmourDrops, fileName),ENEMYARMOURDROPSFILENAME);
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// WANNE: Enemy drops - end
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// WANNE: Sector Loadscreens [2007-05-18]
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@@ -197,7 +237,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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if ( FileExists(fileName) )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInSectorLoadscreensStats(gSectorLoadscreens, fileName),SECTORLOADSCREENSFILENAME);
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SGP_THROW_IFFALSE(ReadInSectorLoadscreensStats(gSectorLoadscreens, fileName),SECTORLOADSCREENSFILENAME);
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}
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else
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{
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@@ -209,7 +249,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcpy(fileName, directoryName);
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strcat(fileName, AMMOTYPESFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInAmmoTypeStats(fileName),AMMOTYPESFILENAME);
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SGP_THROW_IFFALSE(ReadInAmmoTypeStats(fileName),AMMOTYPESFILENAME);
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//Madd: Simple Localization
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//Read in the correct ammostring file for the given language
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@@ -245,7 +285,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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//CHRISL: If we fail to load, try loading just the default english
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strcpy(fileName, directoryName);
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strcat(fileName, AMMOFILENAME);
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THROWIFFALSE(!ReadInAmmoStats(fileName),AMMOFILENAME);
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SGP_THROW_IFFALSE(!ReadInAmmoStats(fileName),AMMOFILENAME);
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}
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@@ -253,13 +293,13 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcpy(fileName, directoryName);
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strcat(fileName, BURSTSOUNDSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInBurstSoundArray(fileName),BURSTSOUNDSFILENAME);
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SGP_THROW_IFFALSE(ReadInBurstSoundArray(fileName),BURSTSOUNDSFILENAME);
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// Lesh: end
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strcpy(fileName, directoryName);
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strcat(fileName, ITEMSFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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THROWIFFALSE(ReadInItemStats(fileName,FALSE),ITEMSFILENAME);
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SGP_THROW_IFFALSE(ReadInItemStats(fileName,FALSE),ITEMSFILENAME);
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//Madd: Simple localization
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// The idea here is that we can have a separate xml file that's named differently
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@@ -286,57 +326,57 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcpy(fileName, directoryName);
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strcat(fileName, SOUNDSFILENAME);
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THROWIFFALSE(ReadInSoundArray(fileName),SOUNDSFILENAME);
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SGP_THROW_IFFALSE(ReadInSoundArray(fileName),SOUNDSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, MAGAZINESFILENAME);
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THROWIFFALSE(ReadInMagazineStats(fileName),MAGAZINESFILENAME);
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SGP_THROW_IFFALSE(ReadInMagazineStats(fileName),MAGAZINESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTSFILENAME);
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THROWIFFALSE(ReadInAttachmentStats(fileName),ATTACHMENTSFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentStats(fileName),ATTACHMENTSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTINFOFILENAME);
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THROWIFFALSE(ReadInAttachmentInfoStats(fileName),ATTACHMENTINFOFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentInfoStats(fileName),ATTACHMENTINFOFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, LAUNCHABLESFILENAME);
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THROWIFFALSE(ReadInLaunchableStats(fileName),LAUNCHABLESFILENAME);
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SGP_THROW_IFFALSE(ReadInLaunchableStats(fileName),LAUNCHABLESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, COMPATIBLEFACEITEMSFILENAME);
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THROWIFFALSE(ReadInCompatibleFaceItemStats(fileName),COMPATIBLEFACEITEMSFILENAME);
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SGP_THROW_IFFALSE(ReadInCompatibleFaceItemStats(fileName),COMPATIBLEFACEITEMSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, MERGESFILENAME);
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THROWIFFALSE(ReadInMergeStats(fileName),MERGESFILENAME);
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SGP_THROW_IFFALSE(ReadInMergeStats(fileName),MERGESFILENAME);
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//if(!WriteMergeStats())
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// return FALSE;
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTCOMBOMERGESFILENAME);
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THROWIFFALSE(ReadInAttachmentComboMergeStats(fileName),ATTACHMENTCOMBOMERGESFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentComboMergeStats(fileName),ATTACHMENTCOMBOMERGESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, EXPLOSIVESFILENAME);
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THROWIFFALSE(ReadInExplosiveStats(fileName),EXPLOSIVESFILENAME);
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SGP_THROW_IFFALSE(ReadInExplosiveStats(fileName),EXPLOSIVESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ARMOURSFILENAME);
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THROWIFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME);
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SGP_THROW_IFFALSE(ReadInArmourStats(fileName),ARMOURSFILENAME);
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// CHRISL:
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strcpy(fileName, directoryName);
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strcat(fileName, LOADBEARINGEQUIPMENTFILENAME);
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THROWIFFALSE(ReadInlbeStats(fileName),LOADBEARINGEQUIPMENTFILENAME);
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SGP_THROW_IFFALSE(ReadInlbeStats(fileName),LOADBEARINGEQUIPMENTFILENAME);
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// CHRISL:
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LBEPocketType.clear();
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strcpy(fileName, directoryName);
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strcat(fileName, LBEPOCKETFILENAME);
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THROWIFFALSE(ReadInLBEPocketStats(fileName,FALSE),LBEPOCKETFILENAME);
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SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,FALSE),LBEPOCKETFILENAME);
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//CHRISL: Simple localization
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// Same setup as what Madd used for items.xml
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@@ -354,108 +394,117 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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// CHRISL:
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strcpy(fileName, directoryName);
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strcat(fileName, MERCSTARTINGGEARFILENAME);
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THROWIFFALSE(ReadInMercStartingGearStats(fileName),MERCSTARTINGGEARFILENAME);
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SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName),MERCSTARTINGGEARFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, WEAPONSFILENAME);
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THROWIFFALSE(ReadInWeaponStats(fileName),WEAPONSFILENAME);
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SGP_THROW_IFFALSE(ReadInWeaponStats(fileName),WEAPONSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, INCOMPATIBLEATTACHMENTSFILENAME);
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THROWIFFALSE(ReadInIncompatibleAttachmentStats(fileName),INCOMPATIBLEATTACHMENTSFILENAME);
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SGP_THROW_IFFALSE(ReadInIncompatibleAttachmentStats(fileName),INCOMPATIBLEATTACHMENTSFILENAME);
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//WarmSteel - Attachment slots related xml's
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strcpy(fileName, directoryName);
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strcat(fileName, ATTACHMENTSLOTSFILENAME);
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SGP_THROW_IFFALSE(ReadInAttachmentSlotsStats(fileName),ATTACHMENTSLOTSFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYGUNCHOICESFILENAME);
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THROWIFFALSE(ReadInExtendedArmyGunChoicesStats (fileName),ENEMYGUNCHOICESFILENAME);
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SGP_THROW_IFFALSE(ReadInExtendedArmyGunChoicesStats (fileName),ENEMYGUNCHOICESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, ENEMYITEMCHOICESFILENAME);
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THROWIFFALSE(ReadInArmyItemChoicesStats(fileName),ENEMYITEMCHOICESFILENAME);
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SGP_THROW_IFFALSE(ReadInArmyItemChoicesStats(fileName),ENEMYITEMCHOICESFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, IMPITEMCHOICESFILENAME);
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THROWIFFALSE(ReadInIMPItemChoicesStats(fileName),IMPITEMCHOICESFILENAME);
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SGP_THROW_IFFALSE(ReadInIMPItemChoicesStats(fileName),IMPITEMCHOICESFILENAME);
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std::copy(DefaultarmsDealerInfo,
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DefaultarmsDealerInfo + sizeof(DefaultarmsDealerInfo)/sizeof(*DefaultarmsDealerInfo),
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armsDealerInfo.begin());
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strcpy(fileName, directoryName);
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strcat(fileName, TONYINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gTonyInventory,fileName),TONYINVENTORYFILENAME);
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SGP_THROW_IFFALSE(ReadInInventoryStats(gTonyInventory,fileName),TONYINVENTORYFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, DEVININVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gDevinInventory,fileName),DEVININVENTORYFILENAME);
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SGP_THROW_IFFALSE(ReadInInventoryStats(gDevinInventory,fileName),DEVININVENTORYFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, FRANZINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gFranzInventory,fileName),FRANZINVENTORYFILENAME);
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SGP_THROW_IFFALSE(ReadInInventoryStats(gFranzInventory,fileName),FRANZINVENTORYFILENAME);
|
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strcpy(fileName, directoryName);
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strcat(fileName, KEITHINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gKeithInventory,fileName),KEITHINVENTORYFILENAME);
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SGP_THROW_IFFALSE(ReadInInventoryStats(gKeithInventory,fileName),KEITHINVENTORYFILENAME);
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strcpy(fileName, directoryName);
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strcat(fileName, SAMINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gSamInventory,fileName),SAMINVENTORYFILENAME);
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SGP_THROW_IFFALSE(ReadInInventoryStats(gSamInventory,fileName),SAMINVENTORYFILENAME);
|
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|
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strcpy(fileName, directoryName);
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strcat(fileName, JAKEINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gJakeInventory,fileName),JAKEINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gJakeInventory,fileName),JAKEINVENTORYFILENAME);
|
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|
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strcpy(fileName, directoryName);
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strcat(fileName, HOWARDINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gHowardInventory,fileName),HOWARDINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gHowardInventory,fileName),HOWARDINVENTORYFILENAME);
|
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|
||||
strcpy(fileName, directoryName);
|
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strcat(fileName, GABBYINVENTORYFILENAME);
|
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THROWIFFALSE(ReadInInventoryStats(gGabbyInventory,fileName),GABBYINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gGabbyInventory,fileName),GABBYINVENTORYFILENAME);
|
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|
||||
strcpy(fileName, directoryName);
|
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strcat(fileName, FRANKINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gFrankInventory,fileName),FRANKINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gFrankInventory,fileName),FRANKINVENTORYFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
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strcat(fileName, ELGININVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gElginInventory,fileName),ELGININVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gElginInventory,fileName),ELGININVENTORYFILENAME);
|
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strcpy(fileName, directoryName);
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strcat(fileName, MANNYINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gMannyInventory,fileName),MANNYINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gMannyInventory,fileName),MANNYINVENTORYFILENAME);
|
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|
||||
strcpy(fileName, directoryName);
|
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strcat(fileName, HERVEINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gHerveInventory,fileName),HERVEINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gHerveInventory,fileName),HERVEINVENTORYFILENAME);
|
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|
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strcpy(fileName, directoryName);
|
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strcat(fileName, PETERINVENTORYFILENAME);
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THROWIFFALSE(ReadInInventoryStats(gPeterInventory,fileName),PETERINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gPeterInventory,fileName),PETERINVENTORYFILENAME);
|
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|
||||
strcpy(fileName, directoryName);
|
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strcat(fileName, ALBERTOINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gAlbertoInventory,fileName),ALBERTOINVENTORYFILENAME);
|
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SGP_THROW_IFFALSE(ReadInInventoryStats(gAlbertoInventory,fileName),ALBERTOINVENTORYFILENAME);
|
||||
|
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strcpy(fileName, directoryName);
|
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strcat(fileName, CARLOINVENTORYFILENAME);
|
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THROWIFFALSE(ReadInInventoryStats(gCarloInventory,fileName),CARLOINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gCarloInventory,fileName),CARLOINVENTORYFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, MICKEYINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gMickyInventory,fileName),MICKEYINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gMickyInventory,fileName),MICKEYINVENTORYFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ARNIEINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gArnieInventory,fileName),ARNIEINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gArnieInventory,fileName),ARNIEINVENTORYFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, PERKOINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gPerkoInventory,fileName),PERKOINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gPerkoInventory,fileName),PERKOINVENTORYFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, FREDOINVENTORYFILENAME);
|
||||
THROWIFFALSE(ReadInInventoryStats(gFredoInventory,fileName),FREDOINVENTORYFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInInventoryStats(gFredoInventory,fileName),FREDOINVENTORYFILENAME);
|
||||
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, CITYTABLEFILENAME);
|
||||
THROWIFFALSE(ReadInMapStructure(fileName, FALSE),CITYTABLEFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInMapStructure(fileName, FALSE),CITYTABLEFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
@@ -474,113 +523,365 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
|
||||
// Lesh: load altsectors list
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ALTSECTORSFILENAME);
|
||||
THROWIFFALSE(ReadInAltSectors(fileName),ALTSECTORSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInAltSectors(fileName),ALTSECTORSFILENAME);
|
||||
|
||||
// Lesh: load samsites - must be after cities.xml
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SAMSITESFILENAME);
|
||||
THROWIFFALSE(ReadInSAMInfo(fileName),SAMSITESFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInSAMInfo(fileName),SAMSITESFILENAME);
|
||||
|
||||
// Lesh: army externalization
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, GARRISONFILENAME);
|
||||
THROWIFFALSE(ReadInGarrisonInfo(fileName),GARRISONFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInGarrisonInfo(fileName),GARRISONFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, PATROLFILENAME);
|
||||
THROWIFFALSE(ReadInPatrolInfo(fileName),PATROLFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInPatrolInfo(fileName),PATROLFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, COMPOSITIONFILENAME);
|
||||
THROWIFFALSE(ReadInArmyCompositionInfo(fileName),COMPOSITIONFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInArmyCompositionInfo(fileName),COMPOSITIONFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, EXPLOSIONDATAFILENAME);
|
||||
THROWIFFALSE(ReadInExplosionDataStats(fileName),EXPLOSIONDATAFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInExplosionDataStats(fileName),EXPLOSIONDATAFILENAME);
|
||||
|
||||
// Kaiden: Read in Restricted Sectors for Mobile Militia
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ROAMINGMILITIAFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInRoamingInfo(fileName),ROAMINGMILITIAFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInRoamingInfo(fileName),ROAMINGMILITIAFILENAME);
|
||||
|
||||
// Dealtar: Read in shipping destinations and delivery methods
|
||||
gPostalService.Clear();
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SHIPPINGDESTINATIONSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInShippingDestinations(fileName, FALSE),SHIPPINGDESTINATIONSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, FALSE),SHIPPINGDESTINATIONSFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInShippingDestinations(fileName, TRUE),SHIPPINGDESTINATIONSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInShippingDestinations(fileName, TRUE),SHIPPINGDESTINATIONSFILENAME);
|
||||
}
|
||||
#endif
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, DELIVERYMETHODSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInDeliveryMethods(fileName),DELIVERYMETHODSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInDeliveryMethods(fileName),DELIVERYMETHODSFILENAME);
|
||||
|
||||
// HEADROCK HAM 3.5: Read in facility types
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, FACILITYTYPESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInFacilityTypes(fileName), FACILITYTYPESFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInFacilityTypes(fileName,FALSE), FACILITYTYPESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInFacilityTypes(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
// HEADROCK HAM 3.4: Read in facility locations
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SECTORFACILITIESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInSectorFacilities(fileName), SECTORFACILITIESFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInSectorFacilities(fileName), SECTORFACILITIESFILENAME);
|
||||
|
||||
// HEADROCK HAM 3.4: Read in dynamic roaming restrictions
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, DYNAMICROAMINGFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInDynamicRoamingRestrictions(fileName), DYNAMICROAMINGFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInDynamicRoamingRestrictions(fileName), DYNAMICROAMINGFILENAME);
|
||||
|
||||
// HEADROCK HAM 3.6: Read in customized sector names
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SECTORNAMESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInSectorNames(fileName), SECTORNAMESFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,0), SECTORNAMESFILENAME);
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInSectorNames(fileName,TRUE,0))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
// moved to lua
|
||||
//strcpy(fileName, directoryName);
|
||||
//strcat(fileName, SECTORLEVEL1NAMESFILENAME);
|
||||
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,1), SECTORLEVEL1NAMESFILENAME);
|
||||
//
|
||||
//#ifndef ENGLISH
|
||||
//AddLanguagePrefix(fileName);
|
||||
//if ( FileExists(fileName) )
|
||||
//{
|
||||
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
// if(!ReadInSectorNames(fileName,TRUE,1))
|
||||
// return FALSE;
|
||||
//}
|
||||
//#endif
|
||||
|
||||
//strcpy(fileName, directoryName);
|
||||
//strcat(fileName, SECTORLEVEL2NAMESFILENAME);
|
||||
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,2), SECTORLEVEL2NAMESFILENAME);
|
||||
//
|
||||
//#ifndef ENGLISH
|
||||
//AddLanguagePrefix(fileName);
|
||||
//if ( FileExists(fileName) )
|
||||
//{
|
||||
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
// if(!ReadInSectorNames(fileName,TRUE,2))
|
||||
// return FALSE;
|
||||
//}
|
||||
//#endif
|
||||
|
||||
//strcpy(fileName, directoryName);
|
||||
//strcat(fileName, SECTORLEVEL3NAMESFILENAME);
|
||||
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
//SGP_THROW_IFFALSE(ReadInSectorNames(fileName,FALSE,3), SECTORLEVEL3NAMESFILENAME);
|
||||
//
|
||||
//#ifndef ENGLISH
|
||||
//AddLanguagePrefix(fileName);
|
||||
//if ( FileExists(fileName) )
|
||||
//{
|
||||
// DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
// if(!ReadInSectorNames(fileName,TRUE,3))
|
||||
// return FALSE;
|
||||
//}
|
||||
//#endif
|
||||
|
||||
|
||||
// code duplication?
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInSectorNames(fileName,TRUE,0))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
// WANNE: Why do we need it. It should also run without that file!!
|
||||
// SANDRO - always initialize those files, we need it on game start
|
||||
if (gGameExternalOptions.fReadProfileDataFromXML)
|
||||
{
|
||||
// HEADROCK PROFEX: Read in Merc Profile data to replace PROF.DAT data
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, MERCPROFILESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInMercProfiles(fileName), MERCPROFILESFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInMercProfiles(fileName, FALSE), MERCPROFILESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInMercProfiles(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
// HEADROCK PROFEX: Read in Merc Opinion data to replace PROF.DAT data
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, MERCOPINIONSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInMercOpinions(fileName), MERCOPINIONSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInMercOpinions(fileName), MERCOPINIONSFILENAME);
|
||||
}
|
||||
|
||||
// HEADROCK HAM 3.6: Read in customized Bloodcat Placements
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, BLOODCATPLACEMENTSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInBloodcatPlacements(fileName), BLOODCATPLACEMENTSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInBloodcatPlacements(fileName), BLOODCATPLACEMENTSFILENAME);
|
||||
|
||||
// HEADROCK HAM 3.6: Read in customized Uniform Colors
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, UNIFORMCOLORSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
THROWIFFALSE(ReadInUniforms(fileName), UNIFORMCOLORSFILENAME);
|
||||
SGP_THROW_IFFALSE(ReadInUniforms(fileName), UNIFORMCOLORSFILENAME);
|
||||
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, MULTIPLAYERTEAMSFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
mpTeams.ReadInMPTeams(fileName);
|
||||
|
||||
//legion by jazz (load small faces from rpcs)
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, RPCFACESSMALLFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSmallFacesStats(gRPCSmallFaceValues,fileName), RPCFACESSMALLFILENAME);
|
||||
ResetEmptyRPCFaceSlots();
|
||||
|
||||
//Hidden Names by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, HIDDENNAMESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInHiddenNamesStats(zHiddenNames,fileName), HIDDENNAMESFILENAME);
|
||||
|
||||
|
||||
|
||||
if (gGameExternalOptions.fEnemyNames == TRUE && gGameExternalOptions.fEnemyRank == FALSE)
|
||||
{
|
||||
// Enemy Names Group by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ENEMYNAMESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyNames(fileName,FALSE), ENEMYNAMESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEnemyNames(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
if (gGameExternalOptions.fCivGroupName == TRUE)
|
||||
{
|
||||
// Civ Names Group by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, CIVGROUPNAMESFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInCivGroupNamesStats(fileName,FALSE), CIVGROUPNAMESFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInCivGroupNamesStats(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Sender Name List by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SENDERNAMELISTFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSenderNameList(fileName,FALSE), SENDERNAMELISTFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInSenderNameList(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (gGameExternalOptions.fEnemyNames == FALSE && gGameExternalOptions.fEnemyRank == TRUE)
|
||||
{
|
||||
// Enemy Rank by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, ENEMYRANKFILENAME);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInEnemyRank(fileName,FALSE), ENEMYRANKFILENAME);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInEnemyRank(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// IMP Portraits List by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, IMPPORTRAITS);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInIMPPortraits(fileName,FALSE), IMPPORTRAITS);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInIMPPortraits(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
LoadIMPPortraitsTEMP();
|
||||
|
||||
//Sound profile by jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, SOUNDPROFILE);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInSoundProfile(fileName), SOUNDPROFILE);
|
||||
|
||||
//Random stats by jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, RANDOMSTATS);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInRandomStats(fileName), RANDOMSTATS);
|
||||
//new profiles by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, MERCAVAILABILITY);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInMercAvailability(fileName,FALSE), MERCAVAILABILITY);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInMercAvailability(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
UINT32 i;
|
||||
for(i=0; i<NUM_PROFILES; i++)
|
||||
{
|
||||
gAimAvailability[i].ProfilId = -1;
|
||||
}
|
||||
|
||||
|
||||
//new profiles by Jazz
|
||||
strcpy(fileName, directoryName);
|
||||
strcat(fileName, AIMAVAILABILITY);
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
SGP_THROW_IFFALSE(ReadInAimAvailability(fileName,FALSE), AIMAVAILABILITY);
|
||||
|
||||
#ifndef ENGLISH
|
||||
AddLanguagePrefix(fileName);
|
||||
if ( FileExists(fileName) )
|
||||
{
|
||||
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
|
||||
if(!ReadInAimAvailability(fileName,TRUE))
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
LuaState::INIT(lua::LUA_STATE_STRATEGIC_MINES_AND_UNDERGROUND, true);
|
||||
g_luaUnderground.LoadScript(GetLanguagePrefix());
|
||||
// load Lua for Strategic Mines initialization
|
||||
g_luaMines.LoadScript();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -601,7 +902,7 @@ UINT32 InitializeJA2(void)
|
||||
//{
|
||||
// return( ERROR_SCREEN );
|
||||
//}
|
||||
TRYCATCH_RETHROW(LoadExternalGameplayData(TABLEDATA_DIRECTORY),L"Loading external data failed");
|
||||
SGP_TRYCATCH_RETHROW(LoadExternalGameplayData(TABLEDATA_DIRECTORY),L"Loading external data failed");
|
||||
|
||||
// Load external text
|
||||
LoadAllExternalText();
|
||||
@@ -612,7 +913,7 @@ UINT32 InitializeJA2(void)
|
||||
//dnl ch54 111009
|
||||
//gsRenderCenterX = 805;
|
||||
//gsRenderCenterY = 805;
|
||||
|
||||
|
||||
// Init data
|
||||
InitializeSystemVideoObjects( );
|
||||
|
||||
@@ -685,7 +986,7 @@ UINT32 InitializeJA2(void)
|
||||
//ADB When a merc calcs CTGT for a thrown item he uses a GLOCK temp item
|
||||
//but we don't want to recreate it every single time CTGT is called, so init the GLOCK here
|
||||
CreateItem(GLOCK_17, 100, &GLOCK_17_ForUseWithLOS);
|
||||
|
||||
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
#ifdef JA2EDITOR
|
||||
@@ -777,6 +1078,9 @@ UINT32 InitializeJA2(void)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//Lua
|
||||
IniLuaGlobal();
|
||||
|
||||
return( INIT_SCREEN );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user