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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+28
-28
@@ -32,7 +32,7 @@
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#include "LaptopSave.h"
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#endif
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#include "VFS/Tools/ParserTools.h"
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#include <vfs/Tools/vfs_parser_tools.h>
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#define FULL_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 138
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#define NICK_NAME_CURSOR_Y LAPTOP_SCREEN_WEB_UL_Y + 195
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@@ -1299,9 +1299,9 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iMechanical = 0;
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iExplosives = 99;
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iMedical = 0;
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iSkillA = AMBIDEXT;
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iSkillB = AUTO_WEAPS;
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iPersonality = NO_PERSONALITYTRAIT;
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iSkillA = AMBIDEXT_OT;
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iSkillB = AUTO_WEAPS_OT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_ASSHOLE;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1324,9 +1324,9 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iMechanical = 40;
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iExplosives = 25;
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iMedical = 60;
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iSkillA = MARTIALARTS;
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iSkillB = AUTO_WEAPS;
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iPersonality = NO_PERSONALITYTRAIT;
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iSkillA = MARTIALARTS_OT;
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iSkillB = AUTO_WEAPS_OT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_FRIENDLY;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1349,9 +1349,9 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iMechanical = 100;
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iExplosives = 100;
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iMedical = 100;
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iSkillA = MARTIALARTS;
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iSkillB = AUTO_WEAPS;
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iPersonality = NO_PERSONALITYTRAIT;
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iSkillA = MARTIALARTS_OT;
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iSkillB = AUTO_WEAPS_OT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_FRIENDLY;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 2;
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@@ -1376,10 +1376,10 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iExplosives = 99;
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iMedical = 75;
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iSkillA = STEALTHY;
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iSkillB = MARTIALARTS;
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iSkillA = STEALTHY_OT;
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iSkillB = MARTIALARTS_OT;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_AGGRESSIVE;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1404,10 +1404,10 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iExplosives = 0;
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iMedical = 99;
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iSkillA = AUTO_WEAPS;
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iSkillB = AMBIDEXT;
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iSkillA = AUTO_WEAPS_OT;
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iSkillB = AMBIDEXT_OT;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_ARROGANT;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1432,10 +1432,10 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iExplosives = 99;
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iMedical = 35;
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iSkillA = AUTO_WEAPS;
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iSkillB = MARTIALARTS;
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iSkillA = AUTO_WEAPS_OT;
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iSkillB = MARTIALARTS_OT;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_AGGRESSIVE;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1460,10 +1460,10 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iExplosives = 99;
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iMedical = 0;
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iSkillA = AUTO_WEAPS;
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iSkillB = MARTIALARTS;
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iSkillA = AUTO_WEAPS_OT;
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iSkillB = MARTIALARTS_OT;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_LONER;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1486,8 +1486,8 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iMechanical = 0;
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iExplosives = 99;
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iMedical = 0;
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iSkillA = AMBIDEXT;
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iSkillB = AUTO_WEAPS;
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iSkillA = AMBIDEXT_OT;
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iSkillB = AUTO_WEAPS_OT;
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iPersonality = PSYCHO;
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iAttitude = ATT_ASSHOLE;
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iCurrentImpPage = IMP_FINISH;
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@@ -1542,10 +1542,10 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iExplosives = 99;
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iMedical = 60;
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iSkillA = ELECTRONICS;
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iSkillB = LOCKPICKING;
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iSkillA = ELECTRONICS_OT;
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iSkillB = LOCKPICKING_OT;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_LONER;
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iCurrentImpPage = IMP_FINISH;
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// LaptopSaveInfo.iCurrentVoice = 1;
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@@ -1575,7 +1575,7 @@ BOOLEAN CheckCharacterInputForEgg( void )
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iSkillA = 0;
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iSkillB = 0;
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iPersonality = NO_PERSONALITYTRAIT;
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iPersonality = NO_DISABILITY;
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iAttitude = ATT_LONER;
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iCurrentImpPage = IMP_FINISH;
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LaptopSaveInfo.iIMPIndex = 54;
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