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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+22 -1
View File
@@ -24,6 +24,9 @@
#include "text.h"
#endif
#include "IMP Confirm.h"
// min time btween frames of animation
#define ANIMATE_MIN_TIME 200
@@ -659,7 +662,25 @@ BOOLEAN LoadCharacterPortrait( void )
// load it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);
if( fCharacterIsMale )
{
if ( gIMPMaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPMaleValues[ iPortraitNumber ].PortraitId );
}
}
else
{
if ( gIMPFemaleValues[ iPortraitNumber ].Enabled == 1 )
{
sprintf( VObjectDesc.ImageFile, "Faces\\%02d.sti", gIMPFemaleValues[ iPortraitNumber ].PortraitId );
}
}
//FilenameForBPP( pPlayerSelectedFaceFileNames[ iPortraitNumber ] , VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiCHARACTERPORTRAIT));
return( TRUE );