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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -313,8 +313,11 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
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if( (shs.pDestination->ubMapX > 0) &&
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(shs.pDestination->ubMapX < MAP_WORLD_X - 1) &&
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(shs.pDestination->ubMapY > 0) &&
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(shs.pDestination->ubMapY < MAP_WORLD_Y - 1) &&
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GridNoOnVisibleWorldTile(shs.pDestination->sGridNo) )
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(shs.pDestination->ubMapY < MAP_WORLD_Y - 1) ) //&&
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//GridNoOnVisibleWorldTile(shs.pDestination->sGridNo) )
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// silversurfer: wtf? This test checked if the delivery tile was valid for the currently loaded sector
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// which is not necessarily the delivery sector
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// if we are currently below ground it will crash the game...
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{
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BOOLEAN fSectorLoaded = ( gWorldSectorX == shs.pDestination->ubMapX ) &&
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( gWorldSectorY == shs.pDestination->ubMapY ) &&
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@@ -417,8 +420,6 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
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tempObject[0]->data.gun.ubGunShotsLeft = 0;
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}
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// TODO.RW: Hier Pablo stealing code einfügen und ubItemsDelivered reduzieren!!!
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UINT8 cnt = -1;
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// Loop through the items of a package
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while ( ubItemsDelivered )
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