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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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#include "sgp.h"
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#include "Debug Control.h"
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#include "expat.h"
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#include "XML.h"
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#include "Interface.h"
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#include "aim.h"
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#endif
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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AIM_AVAILABLE curAimAvailability;
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AIM_AVAILABLE * curArray;
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UINT32 maxArraySize;
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UINT32 curIndex;
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UINT32 currentDepth;
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UINT32 maxReadDepth;
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}
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typedef aimAvailabilityParseData;
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BOOLEAN AimAvailability_TextOnly;
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static void XMLCALL
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aimAvailabilityStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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aimAvailabilityParseData * pData = (aimAvailabilityParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "AIM_AVAILABLES") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "AIM") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "uiIndex") == 0 ||
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strcmp(name, "ProfilId") == 0 ||
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strcmp(name, "AimBioID") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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aimCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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aimAvailabilityParseData * pData = (aimAvailabilityParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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aimAvailabilityEndElementHandle(void *userData, const XML_Char *name)
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{
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aimAvailabilityParseData * pData = (aimAvailabilityParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth)
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{
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if(strcmp(name, "AIM_AVAILABLES") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "AIM") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if (!AimAvailability_TextOnly)
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{
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gAimAvailability[pData->curAimAvailability.uiIndex].uiIndex = pData->curAimAvailability.uiIndex;
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gAimAvailability[pData->curAimAvailability.uiIndex].ProfilId = pData->curAimAvailability.ProfilId;
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gAimAvailability[pData->curAimAvailability.uiIndex].ubAimArrayID = pData->curAimAvailability.uiIndex;
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gAimAvailability[pData->curAimAvailability.uiIndex].AimBio = pData->curAimAvailability.AimBio;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].uiIndex = pData->curAimAvailability.uiIndex;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].ProfilId = pData->curAimAvailability.ProfilId;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].ubAimArrayID = pData->curAimAvailability.uiIndex;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].AimBio = pData->curAimAvailability.AimBio;
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}
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else
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{
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gAimAvailability[pData->curAimAvailability.uiIndex].uiIndex = pData->curAimAvailability.uiIndex;
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gAimAvailability[pData->curAimAvailability.uiIndex].ProfilId = pData->curAimAvailability.ProfilId;
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gAimAvailability[pData->curAimAvailability.uiIndex].ubAimArrayID = pData->curAimAvailability.uiIndex;
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gAimAvailability[pData->curAimAvailability.uiIndex].AimBio = pData->curAimAvailability.AimBio;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].uiIndex = pData->curAimAvailability.uiIndex;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].ProfilId = pData->curAimAvailability.ProfilId;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].ubAimArrayID = pData->curAimAvailability.uiIndex;
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gAimAvailabilityTemp[pData->curAimAvailability.uiIndex].AimBio = pData->curAimAvailability.AimBio;
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}
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}
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else if(strcmp(name, "uiIndex") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curAimAvailability.uiIndex = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ProfilId") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curAimAvailability.ProfilId = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "AimBioID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curAimAvailability.AimBio = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInAimAvailability(STR fileName, BOOLEAN localizedVersion)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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aimAvailabilityParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading AimAvailability.xml" );
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AimAvailability_TextOnly = localizedVersion;
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// Open file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( localizedVersion );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, aimAvailabilityStartElementHandle, aimAvailabilityEndElementHandle);
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XML_SetCharacterDataHandler(parser, aimCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in AimAvailability.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteAimAvailability(STR fileName)
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{
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<AIM_AVAILABLES>\r\n");
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for(cnt = 0;cnt < NUM_PROFILES;cnt++)
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{
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FilePrintf(hFile,"\t<AIM>\r\n");
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FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt);
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// FilePrintf(hFile,"\t\t<ProfilId>-1</ProfilId>\r\n");
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// FilePrintf(hFile,"\t\t<AIMBioID>0</AIMBioID>\r\n");
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FilePrintf(hFile,"\t\t<ProfilId>%d</ProfilId>\r\n", gAimAvailability[cnt].ProfilId);
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FilePrintf(hFile,"\t\t<AIMBioID>%d</AIMBioID>\r\n", gAimAvailability[cnt].AimBio);
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FilePrintf(hFile,"\t</AIM>\r\n");
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}
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FilePrintf(hFile,"</AIM_AVAILABLES>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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