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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+8 -1
View File
@@ -21,6 +21,8 @@
#include "Strategic AI.h"
#endif
#include "Luaglobal.h"
#include "LuaInitNPCs.h"
#include "SaveLoadGame.h"
#include "GameSettings.h"
#include "connect.h"
@@ -130,6 +132,10 @@ void HandleQuarterHourUpdate()
void HourlyQuestUpdate( void )
{
UINT32 uiHour = GetWorldHour();
#ifdef LUA_HOURLY_QUEST_UPDATE
LetLuaHourlyQuestUpdate(0);
#else
// brothel
if ( uiHour == 4 )
@@ -184,6 +190,7 @@ void HourlyQuestUpdate( void )
SetFactFalse( FACT_MUSEUM_OPEN );
}
#endif
}
#define BAR_TEMPTATION 4
@@ -246,7 +253,7 @@ void HourlyLarryUpdate( void )
if ( usTemptation < BAR_TEMPTATION && GetCurrentBalance() >= Item[ ALCOHOL ].usPrice )
{
if ( pSoldier->bSectorZ == 0 &&
( ( pSoldier->sSectorX == 13 && pSoldier->sSectorY == MAP_ROW_B) ||
( ( pSoldier->sSectorX == 13 && pSoldier->sSectorY == MAP_ROW_D) ||
( pSoldier->sSectorX == 13 && pSoldier->sSectorY == MAP_ROW_C) ||
( pSoldier->sSectorX == 5 && pSoldier->sSectorY == MAP_ROW_C) ||
( pSoldier->sSectorX == 6 && pSoldier->sSectorY == MAP_ROW_C) ||