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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -72,7 +72,7 @@ extern UINT8 ubSAMControlledSectors[ MAP_WORLD_Y ][ MAP_WORLD_X ];
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extern INT32 iSeatingCapacities[];
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// the static NPC dialogue faces
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extern UINT32 uiExternalStaticNPCFaces[];
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//extern UINT32 uiExternalStaticNPCFaces[];
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// the squad mvt groups
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extern INT8 SquadMovementGroups[ ];
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@@ -376,10 +376,15 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
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else
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{
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// Say quote: "Gonna have to abort. Enemies below"
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
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//CHRISL: Whether skyrider is set to silent or not, we should still say this if we aren't allowing landing in a hot lz.
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//if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
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if(gGameExternalOptions.ubSkyriderHotLZ == 0)
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HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
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else
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HeliCharacterDialogue( pSkyRider, HELI_HOT_DROP );
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//StopTimeCompression();
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PaySkyriderBill();
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StopTimeCompression();
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}
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if( CheckForArrivalAtRefuelPoint( ) )
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@@ -2230,6 +2235,7 @@ void PaySkyriderBill( void)
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ScreenMsg( FONT_MCOLOR_DKRED, MSG_INTERFACE, pSkyriderText[ 1 ], -gMercProfiles[ SKYRIDER ].iBalance );
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// kick everyone out! (we know we're in a safe sector if we're paying)
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//CHRISL: This may no longer be the case but I'm not sure of a better way to handle things.
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MoveAllInHelicopterToFootMovementGroup( );
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MakeHeliReturnToBase();
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