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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+9 -3
View File
@@ -72,7 +72,7 @@ extern UINT8 ubSAMControlledSectors[ MAP_WORLD_Y ][ MAP_WORLD_X ];
extern INT32 iSeatingCapacities[];
// the static NPC dialogue faces
extern UINT32 uiExternalStaticNPCFaces[];
//extern UINT32 uiExternalStaticNPCFaces[];
// the squad mvt groups
extern INT8 SquadMovementGroups[ ];
@@ -376,10 +376,15 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
else
{
// Say quote: "Gonna have to abort. Enemies below"
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
//CHRISL: Whether skyrider is set to silent or not, we should still say this if we aren't allowing landing in a hot lz.
//if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE)
if(gGameExternalOptions.ubSkyriderHotLZ == 0)
HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
else
HeliCharacterDialogue( pSkyRider, HELI_HOT_DROP );
//StopTimeCompression();
PaySkyriderBill();
StopTimeCompression();
}
if( CheckForArrivalAtRefuelPoint( ) )
@@ -2230,6 +2235,7 @@ void PaySkyriderBill( void)
ScreenMsg( FONT_MCOLOR_DKRED, MSG_INTERFACE, pSkyriderText[ 1 ], -gMercProfiles[ SKYRIDER ].iBalance );
// kick everyone out! (we know we're in a safe sector if we're paying)
//CHRISL: This may no longer be the case but I'm not sure of a better way to handle things.
MoveAllInHelicopterToFootMovementGroup( );
MakeHeliReturnToBase();