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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+9 -3
View File
@@ -3301,7 +3301,9 @@ void AddNPCsInSectorToArray()
if ( ( pSoldier != NULL ) && pSoldier->bActive )
{
//if soldier is a NPC, add him to the local NPC array
if( ( pSoldier->ubProfile >= FIRST_RPC ) && ( pSoldier->ubProfile < GASTON ) )
//if( ( pSoldier->ubProfile >= FIRST_RPC ) && ( pSoldier->ubProfile < GASTON ) )
//new profiles by Jazz
if ( gProfilesRPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile || gProfilesNPC[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile || gProfilesVehicle[pSoldier->ubProfile].ProfilId == pSoldier->ubProfile )
{
gubCurrentNpcInSector[ i ] = pSoldier->ubProfile;
i++;
@@ -3698,7 +3700,9 @@ void RefreshAllNPCInventory()
if( Menptr[ usCnt ].bActive == 1 )
{
//is the merc a rpc or npc
if( Menptr[ usCnt ].ubProfile >= FIRST_RPC && Menptr[ usCnt ].ubProfile < GASTON )
//if( Menptr[ usCnt ].ubProfile >= FIRST_RPC && Menptr[ usCnt ].ubProfile < GASTON )
//new profiles by Jazz
if ( gProfilesRPC[Menptr[ usCnt ].ubProfile].ProfilId == Menptr[ usCnt ].ubProfile || gProfilesNPC[Menptr[ usCnt ].ubProfile].ProfilId == Menptr[ usCnt ].ubProfile || gProfilesVehicle[Menptr[ usCnt ].ubProfile].ProfilId == Menptr[ usCnt ].ubProfile )
{
//refresh the mercs inventory
for ( usItemCnt = 0; usItemCnt< Menptr[ usCnt ].inv.size(); usItemCnt++ )
@@ -3982,7 +3986,9 @@ UINT8 WhichPanelShouldTalkingMercUse( )
return( QDS_NO_PANEL );
}
if( gTalkingMercSoldier->ubProfile < FIRST_RPC || gTalkingMercSoldier->ubProfile >= GASTON )
//if( gTalkingMercSoldier->ubProfile < FIRST_RPC || gTalkingMercSoldier->ubProfile >= GASTON )
//new profiles by Jazz
if ( gProfilesAIM[gTalkingMercSoldier->ubProfile].ProfilId == gTalkingMercSoldier->ubProfile || gProfilesMERC[gTalkingMercSoldier->ubProfile].ProfilId == gTalkingMercSoldier->ubProfile || gProfilesIMP[gTalkingMercSoldier->ubProfile].ProfilId == gTalkingMercSoldier->ubProfile )
{
return( QDS_REGULAR_PANEL );
}