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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -197,6 +197,8 @@ BloodcatsEndElementHandle(void *userData, const XML_Char *name)
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{
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// Lair sector. There can be only one, and it is affected by the Quest. Bloodcats can regenerate
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// their numbers here over time.
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gubBloodcatLairSectorId = ubSectorId;
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gBloodcatPlacements[ ubSectorId ][x].ubMinBloodcats = 0;
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gBloodcatPlacements[ ubSectorId ][x].ubMaxBloodcats = pData->CurPlacement[x].ubMaxBloodcats;
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gBloodcatPlacements[ ubSectorId ][x].ubAmbushChance = 0;
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@@ -219,7 +221,7 @@ BloodcatsEndElementHandle(void *userData, const XML_Char *name)
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pData->sCurSectorX = x;
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pData->sCurSectorY = y;
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}
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THROWIFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in BloodcatPlacements.XML" );
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SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in BloodcatPlacements.XML" );
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}
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else if(strcmp(name, "ubPlacementType") == 0 )
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{
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