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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -220,6 +220,20 @@ extern BOOLEAN gTintBulletCounts;
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extern BOOLEAN gfUIAutofireBulletCount;
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extern BOOLEAN gfUICtHBar;
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// HEADROCK HAM 4: Now a STRUCT containing several variables for CTH display
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typedef struct
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{
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UINT8 MuzzleSwayPercentage;
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FLOAT ScopeMagFactor;
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FLOAT ProjectionFactor;
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FLOAT FinalMagFactor;
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INT32 iShooterGridNo;
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INT32 iTargetGridNo;
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FLOAT dTargetZ; // CellZ of target (not tile coordinates!)
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BOOLEAN fMaxAimReached;
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} CTHDISPLAY;
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extern CTHDISPLAY gCTHDisplay;
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// HEADROCK HAM B1/2: Multiple-bullet CTH bar array (replaces old single integer)
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extern UINT8 gbCtH[ 10 ];
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extern UINT8 gbCtHBurstCount;
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@@ -353,4 +367,11 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier);
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void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY );
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//Legion by Jazz
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void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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void GetMercFenceDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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// HEADROCK HAM 4: Tells the targeting cursor whether we're adding bullets to autofire, or adding aim click levels.
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extern BOOLEAN fAutofireBulletsMode;
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#endif
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