************************************************************

* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+21
View File
@@ -220,6 +220,20 @@ extern BOOLEAN gTintBulletCounts;
extern BOOLEAN gfUIAutofireBulletCount;
extern BOOLEAN gfUICtHBar;
// HEADROCK HAM 4: Now a STRUCT containing several variables for CTH display
typedef struct
{
UINT8 MuzzleSwayPercentage;
FLOAT ScopeMagFactor;
FLOAT ProjectionFactor;
FLOAT FinalMagFactor;
INT32 iShooterGridNo;
INT32 iTargetGridNo;
FLOAT dTargetZ; // CellZ of target (not tile coordinates!)
BOOLEAN fMaxAimReached;
} CTHDISPLAY;
extern CTHDISPLAY gCTHDisplay;
// HEADROCK HAM B1/2: Multiple-bullet CTH bar array (replaces old single integer)
extern UINT8 gbCtH[ 10 ];
extern UINT8 gbCtHBurstCount;
@@ -353,4 +367,11 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier);
void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY );
//Legion by Jazz
void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
void GetMercFenceDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
// HEADROCK HAM 4: Tells the targeting cursor whether we're adding bullets to autofire, or adding aim click levels.
extern BOOLEAN fAutofireBulletsMode;
#endif