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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -18,6 +18,7 @@ typedef enum
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MUTE_BUTTON,
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SM_DONE_BUTTON,
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SM_MAP_SCREEN_BUTTON,
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//HOP_BUTTON, //Legion by Jazz
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NUM_SM_BUTTONS
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};
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@@ -47,6 +48,7 @@ extern int INTERFACE_CLOCK_Y;
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extern int LOCATION_NAME_X;
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extern int LOCATION_NAME_Y;
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BOOLEAN CreateSMPanelButtons( );
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void RemoveSMPanelButtons( );
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BOOLEAN InitializeSMPanel( );
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@@ -155,4 +157,13 @@ UINT8 FindNextMercInTeamPanel( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife
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// CHRISL: New callback functions for backpack buttons
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BOOLEAN ChangeDropPackStatus(SOLDIERTYPE *pSoldier, BOOLEAN newStatus);
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// HEADROCK HAM 4: This variable tells the program what "page" of the description box we are currently looking at.
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// By saving this in memory, we tell the DescBox which background and values to draw, and make sure that we end up
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// on the same page every time we open the description box. UDB buttons allow switching between pages.
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extern UINT8 gubDescBoxPage;
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// Record which line we're looking at. This only applied to the Advanced tab in description boxes.
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extern UINT8 gubDescBoxLine;
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// Record how many lines there are for the current item in the Advanced tab.
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extern UINT8 gubDescBoxTotalAdvLines;
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#endif
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