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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+6
View File
@@ -500,6 +500,9 @@ BOOLEAN InternalTacticalRemoveSoldier( UINT16 usSoldierIndex, BOOLEAN fRemoveVeh
void OkayToUpgradeEliteToSpecialProfiledEnemy( SOLDIERCREATE_STRUCT *pp );
extern BOOLEAN gfProfiledEnemyAdded; //needs to be saved (used by the above function)
//Legion by Jazz
void BeginSoldierClimbUpOkno( SOLDIERTYPE *pSoldier );
void BeginSoldierFenceUp( SOLDIERTYPE *pSoldier );
//dnl ch27 240909
typedef enum
{
@@ -517,4 +520,7 @@ BOOLEAN TranslateArrayFields(void* out, const void* inp, int len, int cmd);
#define CENTRAL_GRIDNO (MAPROWCOLTOPOS(WORLD_ROWS/2,WORLD_COLS/2))
#define CENTRAL_RADIUS (min(WORLD_ROWS,WORLD_COLS)/5)
void ResetNumSquadleadersInArmyGroup( void ); // added by SANDRO
BOOLEAN AssignTraitsToSoldier( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruct ); // Added a function to add traits to soldiers - SANDRO
#endif