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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+11 -1
View File
@@ -53,6 +53,7 @@
#include "Map Edgepoints.h"
#include "Queen Command.h"
#include "Map Edgepoints.h"
BOOLEAN gfOriginalList = TRUE;
SOLDIERINITNODE *gSoldierInitHead = NULL;
@@ -952,6 +953,7 @@ void AddSoldierInitListEnemyDefenceSoldiers( UINT8 ubTotalAdmin, UINT8 ubTotalTr
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddSoldierInitListEnemyDefenceSoldiers"));
ResetMortarsOnTeamCount();
ResetNumSquadleadersInArmyGroup(); // added by SANDRO
//Specs call for only one profiled enemy can be in a sector at a time due to flavor reasons.
gfProfiledEnemyAdded = FALSE;
@@ -2142,8 +2144,14 @@ void AddProfilesUsingProfileInsertionData()
SOLDIERTYPE *pSoldier;
SOLDIERINITNODE * curr;
for( i = FIRST_RPC; i < ( PROF_HUMMER ); i++ )
//for( i = FIRST_RPC; i < ( PROF_HUMMER ); i++ )
//new profiles by Jazz
for( i = 0; i < NUM_PROFILES; i++ )
{
if ( gProfilesRPC[i].ProfilId == i || gProfilesNPC[i].ProfilId == i )
{
//Perform various checks to make sure the soldier is actually in the same sector, alive, and so on.
//More importantly, the flag to use profile insertion data must be set.
if( gMercProfiles[ i ].sSectorX != gWorldSectorX ||
@@ -2213,6 +2221,8 @@ void AddProfilesUsingProfileInsertionData()
}
}
}
}
}
}