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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+14 -2
View File
@@ -48,7 +48,7 @@
#include "Map Screen Interface Map Inventory.h"
#endif
#include "VFS/vfs.h"
#include <vfs/Core/vfs.h>
BOOLEAN gfWasInMeanwhile = FALSE;
@@ -2299,7 +2299,9 @@ BOOLEAN InitTempNpcQuoteInfoForNPCFromTempFile()
//loop through all the npc accounts and write the temp array to disk
for( usCnt1=0; usCnt1< ( GASTON-FIRST_RPC ); usCnt1++)
//for( usCnt1=0; usCnt1< ( GASTON-FIRST_RPC ); usCnt1++)
//new profiles by Jazz
for( usCnt1=0; usCnt1< NUM_PROFILES; usCnt1++)
{
memset( TempNpcQuote, 0, uiSizeOfTempArray );
@@ -2686,6 +2688,16 @@ BOOLEAN SetSectorFlag( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, UINT32 uiFlagToSet
// visited enough to count as an active day
UpdateLastDayOfPlayerActivity( (UINT16) GetWorldDay() );
}
for ( UINT8 i = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; i <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; i++ )
{
if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife && !(MercPtrs[ i ]->flags.uiStatusFlags & SOLDIER_VEHICLE) && MercPtrs[ i ]->ubProfile != NO_PROFILE &&
MercPtrs[ i ]->sSectorX == sMapX && MercPtrs[ i ]->sSectorY == sMapY && MercPtrs[ i ]->bSectorZ == bMapZ && !MercPtrs[ i ]->flags.fBetweenSectors &&
MercPtrs[ i ]->bAssignment != IN_TRANSIT && MercPtrs[ i ]->bAssignment != ASSIGNMENT_DEAD )
{
gMercProfiles[ MercPtrs[ i ]->ubProfile ].records.usSectorsDiscovered++;
}
}
}
}