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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-11
@@ -29,8 +29,6 @@
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#include "lighting.h"
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#include "Buildings.h"
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#endif
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#include "test_space.h"
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// Defines
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#define NUM_BULLET_SLOTS 50
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@@ -366,7 +364,7 @@ void UpdateBullets( )
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pNode->sRelativeZ = (INT16) CONVERT_HEIGHTUNITS_TO_PIXELS( FIXEDPT_TO_INT32( gBullets[ uiCount ].qCurrZ ) );
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//afp-start - add new tail /tracer
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if (gGameExternalOptions.gbBulletTracer)
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if (gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS])
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{
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if ((lastX != 0) || (lastY != 0))
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{
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@@ -413,15 +411,15 @@ void UpdateBullets( )
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//afp-end
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// Display shadow
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// afp - no more shadow if tracer enabled
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if (!gGameExternalOptions.gbBulletTracer)
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if (!gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS])
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{
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pNode = AddStructToTail( gBullets[ uiCount ].sGridNo, BULLETTILE2 );
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pNode->ubShadeLevel=DEFAULT_SHADE_LEVEL;
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pNode->ubNaturalShadeLevel=DEFAULT_SHADE_LEVEL;
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pNode->uiFlags |= ( LEVELNODE_USEABSOLUTEPOS | LEVELNODE_IGNOREHEIGHT );
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pNode->sRelativeX = (INT16) FIXEDPT_TO_INT32( gBullets[ uiCount ].qCurrX );
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pNode->sRelativeY = (INT16) FIXEDPT_TO_INT32( gBullets[ uiCount ].qCurrY );
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pNode->sRelativeZ = (INT16)gpWorldLevelData[ gBullets[ uiCount ].sGridNo ].sHeight;
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pNode = AddStructToTail( gBullets[ uiCount ].sGridNo, BULLETTILE2 );
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pNode->ubShadeLevel=DEFAULT_SHADE_LEVEL;
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pNode->ubNaturalShadeLevel=DEFAULT_SHADE_LEVEL;
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pNode->uiFlags |= ( LEVELNODE_USEABSOLUTEPOS | LEVELNODE_IGNOREHEIGHT );
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pNode->sRelativeX = (INT16) FIXEDPT_TO_INT32( gBullets[ uiCount ].qCurrX );
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pNode->sRelativeY = (INT16) FIXEDPT_TO_INT32( gBullets[ uiCount ].qCurrY );
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pNode->sRelativeZ = (INT16)gpWorldLevelData[ gBullets[ uiCount ].sGridNo ].sHeight;
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}
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}
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}
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