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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-1
@@ -17,6 +17,31 @@ struct audio_gap
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struct audio_gap *pNext;
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};
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typedef struct
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{
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BOOLEAN gCamoface;
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BOOLEAN gUrbanCamoface;
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BOOLEAN gDesertCamoface;
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BOOLEAN gSnowCamoface;
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} CAMO_FACE;
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extern CAMO_FACE gCamoFace[255];
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typedef struct
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{
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INT8 bEyesX;
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INT8 bEyesY;
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INT8 bMouthX;
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INT8 bMouthY;
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UINT16 uiIndex; // add
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UINT16 FaceIndex; //add
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} RPC_SMALL_FACE_VALUES;
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extern RPC_SMALL_FACE_VALUES gRPCSmallFaceValues[200];
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extern UINT8 gubRPCSmallFaceProfileNum[200];
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#define FACE_AUTO_DISPLAY_BUFFER 0xFFFFF000
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#define FACE_AUTO_RESTORE_BUFFER 0xFFFFFF00
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#define FACE_NO_RESTORE_BUFFER 0xFFFFFFF0
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@@ -240,7 +265,9 @@ BOOLEAN ExternRenderFaceFromSoldier( UINT32 uiBuffer, UINT8 ubSoldierID, INT16 s
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//legion2 Jazz
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extern void FacesSmalllegion ();
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extern void RecountFaces(void);
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