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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+11
View File
@@ -236,3 +236,14 @@ INT8 FindDirectionForClimbing( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel
INT16 AssessTacticalSituation( INT8 bSide );
BOOLEAN TeamSeesOpponent( INT8 bSide, SOLDIERTYPE * pOpponent );
INT32 CalcStraightThreatValue( SOLDIERTYPE *pEnemy );
// SANDRO - added following functions
BOOLEAN DoctorIsPresent( SOLDIERTYPE * pPatient, BOOLEAN fOnDoctorAssignmentCheck );
BOOLEAN AIDetermineStealingWeaponAttempt( SOLDIERTYPE * pSoldier, SOLDIERTYPE * ubOpponent );
// HEADROCK HAM 4: Calculate average recoil offset for a shot.
FLOAT AICalcRecoilForShot( SOLDIERTYPE *pSoldier, OBJECTTYPE *pWeapon, UINT8 ubShotNum);
// HEADROCK HAM 4: Calculate average recoil offset for a shot.
FLOAT AICalcRecoilForShot( SOLDIERTYPE *pSoldier, OBJECTTYPE *pWeapon, UINT8 ubShotNum);