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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -236,3 +236,14 @@ INT8 FindDirectionForClimbing( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel
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INT16 AssessTacticalSituation( INT8 bSide );
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BOOLEAN TeamSeesOpponent( INT8 bSide, SOLDIERTYPE * pOpponent );
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INT32 CalcStraightThreatValue( SOLDIERTYPE *pEnemy );
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// SANDRO - added following functions
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BOOLEAN DoctorIsPresent( SOLDIERTYPE * pPatient, BOOLEAN fOnDoctorAssignmentCheck );
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BOOLEAN AIDetermineStealingWeaponAttempt( SOLDIERTYPE * pSoldier, SOLDIERTYPE * ubOpponent );
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// HEADROCK HAM 4: Calculate average recoil offset for a shot.
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FLOAT AICalcRecoilForShot( SOLDIERTYPE *pSoldier, OBJECTTYPE *pWeapon, UINT8 ubShotNum);
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// HEADROCK HAM 4: Calculate average recoil offset for a shot.
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FLOAT AICalcRecoilForShot( SOLDIERTYPE *pSoldier, OBJECTTYPE *pWeapon, UINT8 ubShotNum);
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