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* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -133,4 +133,12 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
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void SpreadEffect( INT32 sGridNo, UINT8 ubRadius, UINT16 usItem, UINT8 ubOwner, BOOLEAN fSubsequent, INT8 bLevel, INT32 iSmokeEffectNum , BOOL fFromRemoteClient = FALSE , BOOL fNewSmokeEffect = FALSE );
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void AddBombToQueue( UINT32 uiWorldBombIndex, UINT32 uiTimeStamp, BOOL fFromRemoteClient = FALSE );
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extern void ToggleActionItemsByFrequency( INT8 bFrequency );
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extern void PerformItemAction( INT32 sGridNo, OBJECTTYPE * pObj );
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extern BOOLEAN gfExplosionQueueMayHaveChangedSight;
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extern void TogglePressureActionItemsInGridNo( INT32 sGridNo );
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extern BOOLEAN DoesSAMExistHere( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT32 sGridNo );
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extern BOOLEAN HookerInRoom( UINT8 ubRoom );
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#endif
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