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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 09:11:09 +00:00
parent 44e1646410
commit 91087ca8c0
469 changed files with 118108 additions and 24678 deletions
+8
View File
@@ -140,4 +140,12 @@ public:
static MapXY_t *initGridNodes() { for (INT32 i=0; i<WORLD_MAX; i++){ConvertGridNoToXY(i, &MapXY[i].x, &MapXY[i].y); } return &MapXY; };
};
//Legion by JAzz
BOOLEAN FindHeigherLevelOkno( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
BOOLEAN FindHeigherLevelFence( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
BOOLEAN FindFenceDirection( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
BOOLEAN FindLowerLevelFence( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
BOOLEAN FindWindowJumpDirection( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bStartingDir, INT8 *pbDirection );
#endif