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************************************************************
* Merged Source Code from Development Trunk: Revision 4063 * ************************************************************ - Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - This will be the Source for the Beta 2011 Test git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#include "Types.h"
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#include <stdio.h>
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#include <io.h>
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#include <string.h>
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#include <fcntl.h>
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#include <share.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include "Debug.h"
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#include "FileMan.h"
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#include "smack.h"
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#include "DDraw.h"
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#include "mss.h"
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#include "DirectX Common.h"
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#include "DirectDraw Calls.h"
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#include "SoundMan.h"
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#include "Video.h"
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#include "Cinematics Bink.h"
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#include "vsurface_private.h"
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//#include "Intro.h"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_file_raii.h>
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#include "radmalw.i"
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#include <crtdbg.h>
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//*******************************************************************
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//
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// Local Defines
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//
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//*******************************************************************
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#define BINK_NUM_FLICS 4 // Maximum number of flics open
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//*******************************************************************
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//
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// Global Variables
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//
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//*******************************************************************
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BINKFLIC BinkList[BINK_NUM_FLICS];
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UINT32 guiBinkPixelFormat=0;
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//LPDIRECTDRAWSURFACE lpBinkVideoPlayback=NULL;
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LPDIRECTDRAWSURFACE2 lpBinkVideoPlayback2=NULL;
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HWND hBinkDisplayWindow=0;
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UINT32 guiHeight;
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//*******************************************************************
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//
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// Function Prototypes
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//
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//*******************************************************************
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void BinkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight);
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void BinkShutdown(void);
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BINKFLIC *BinkPlayFlic(CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, UINT32 uiFlags );
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BOOLEAN BinkPollFlics(void);
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BINKFLIC *BinkOpenFlic(const CHAR8 *cFilename);
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void BinkSetBlitPosition(BINKFLIC *pBink, UINT32 uiLeft, UINT32 uiTop);
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void BinkCloseFlic(BINKFLIC *pBink);
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BINKFLIC *BinkGetFreeFlic(void);
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void BinkSetupVideo(void);
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void BinkShutdownVideo(void);
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UINT16 GetNumberOfBits( UINT32 uiMask );
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//*******************************************************************
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//
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// Functions
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//
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//*******************************************************************
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void BinkInitialize(HWND hWindow, UINT32 uiWidth, UINT32 uiHeight)
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{
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//HDIGDRIVER pSoundDriver = NULL;
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void* pSoundDriver = NULL;
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//Get the sound Driver handle
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pSoundDriver = SoundGetDriverHandle();
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//if we got the sound handle, use sound during the intro
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if( pSoundDriver )
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{
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BinkSoundUseDirectSound( pSoundDriver );
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}
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guiHeight = uiHeight;
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}
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void BinkShutdown(void)
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{
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UINT32 uiCount;
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// Close and deallocate any open flics
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for(uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++)
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{
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//if the flic is currently open
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if(BinkList[uiCount].uiFlags & BINK_FLIC_OPEN )
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{
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//close it
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BinkCloseFlic( &BinkList[uiCount] );
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}
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}
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}
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BINKFLIC *BinkPlayFlic(const CHAR8 *cFilename, UINT32 uiLeft, UINT32 uiTop, UINT32 uiFlags )
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{
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BINKFLIC *pBink;
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// Open the flic
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if( ( pBink = BinkOpenFlic( cFilename ) ) == NULL )
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{
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return(NULL);
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}
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if( uiFlags & BINK_FLIC_CENTER_VERTICAL)
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{
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uiTop = ( guiHeight - pBink->BinkHandle->Height ) / 2;
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}
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// Set the blitting position on the screen
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BinkSetBlitPosition( pBink, uiLeft, uiTop);
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// We're now playing, flag the flic for the poller to update
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pBink->uiFlags |= BINK_FLIC_PLAYING;
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if( uiFlags & BINK_FLIC_AUTOCLOSE )
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{
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pBink->uiFlags |= BINK_FLIC_AUTOCLOSE;
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}
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else
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{
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pBink->uiFlags |= BINK_FLIC_LOOP;
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}
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return(pBink);
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}
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BINKFLIC *BinkOpenFlic( const CHAR8 *cFilename )
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{
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BINKFLIC *pBink;
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// Get an available flic slot from the list
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if( !( pBink = BinkGetFreeFlic() ) )
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{
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ErrorMsg("BINK ERROR: Out of flic slots, cannot open another");
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return(NULL);
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}
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#ifndef USE_VFS
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// Attempt opening the filename
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if(!(pBink->hFileHandle = FileOpen( const_cast<CHAR8*>(cFilename), FILE_OPEN_EXISTING | FILE_ACCESS_READ, FALSE ) ) )
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{
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ErrorMsg("BINK ERROR: Can't open the BINK file");
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return(NULL);
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}
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//Get the real file handle for the file man handle for the smacker file
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HANDLE hFile = GetRealFileHandleFromFileManFileHandle( pBink->hFileHandle );
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#else
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vfs::Path introname(cFilename);
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vfs::Path dir,filename;
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introname.splitLast(dir,filename);
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vfs::Path tempfile = vfs::Path(L"Temp") + filename;
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if(!getVFS()->fileExists(tempfile))
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{
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try
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{
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if(!getVFS()->fileExists(introname))
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{
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return NULL;
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}
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vfs::COpenReadFile rfile(introname);
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vfs::size_t size = rfile->getSize();
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std::vector<vfs::Byte> data(size);
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rfile->read(&data[0],size);
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vfs::COpenWriteFile wfile(tempfile,true);
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wfile->write(&data[0],size);
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}
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catch(std::exception& ex)
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{
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SGP_RETHROW(_BS(L"Intro file \"") << filename << L"\" could not be extracted" << _BS::wget, ex);
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}
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}
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#endif
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#ifndef USE_VFS
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if( !( pBink->BinkHandle = BinkOpen((CHAR8 *)hFile, BINKFILEHANDLE ) ) ) //| SMACKTRACKS
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#else
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vfs::Path tempfilename;
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try
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{
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vfs::COpenWriteFile wfile(tempfile);
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if(!wfile->_getRealPath(tempfilename))
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{
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return NULL;
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}
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}
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catch(std::exception& ex)
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{
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SGP_RETHROW(L"Temporary intro file could not be read", ex);
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}
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if( !( pBink->BinkHandle = BinkOpen(tempfilename.to_string().c_str(), BINKNOTHREADEDIO /*BINKFILEHANDLE*/ ) ) ) //| SMACKTRACKS
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#endif
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{
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ErrorMsg("BINK ERROR: Bink won't open the BINK file");
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return(NULL);
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}
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// Make sure we have a video surface
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BinkSetupVideo();
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pBink->cFilename = cFilename;
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pBink->lpDDS = lpBinkVideoPlayback2;
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pBink->hWindow = hBinkDisplayWindow;
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// Bink flic is now open and ready to go
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pBink->uiFlags |= BINK_FLIC_OPEN;
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return( pBink );
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}
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BINKFLIC *BinkGetFreeFlic()
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{
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UINT32 uiCount;
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//loop through to get a free slot
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for( uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++ )
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{
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//if this slot is currently not in use
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if( !( BinkList[uiCount].uiFlags & BINK_FLIC_OPEN ) )
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{
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return( &BinkList[ uiCount ] );
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}
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}
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return( NULL );
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}
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void BinkSetBlitPosition( BINKFLIC *pBink, UINT32 uiLeft, UINT32 uiTop )
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{
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pBink->uiLeft = uiLeft;
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pBink->uiTop = uiTop;
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}
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void BinkCloseFlic( BINKFLIC *pBink )
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{
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// Deallocate the smack buffers
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// SmackBufferClose(pSmack->SmackBuffer);
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// Close the smack flic
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BinkClose(pBink->BinkHandle);
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// Attempt opening the filename
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FileClose(pBink->hFileHandle);
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// Zero the memory, flags, etc.
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memset( pBink, 0, sizeof(BINKFLIC) );
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}
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BOOLEAN BinkPollFlics(void)
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{
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UINT32 uiCount;
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BOOLEAN fFlicStatus=FALSE;
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DDSURFACEDESC SurfaceDescription;
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BINKFLIC *pBink=NULL;
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UINT32 uiCopyToBufferFlags = guiBinkPixelFormat;
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//loop through all the open flics
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for(uiCount=0; uiCount < BINK_NUM_FLICS; uiCount++)
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{
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pBink = &BinkList[uiCount];
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if( pBink->uiFlags & BINK_FLIC_PLAYING )
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{
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fFlicStatus = TRUE;
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//do we still have to wait for the frame to be finished being displayed
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if( !( BinkWait( pBink->BinkHandle ) ) )
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{
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DDLockSurface( pBink->lpDDS, NULL, &SurfaceDescription, 0, NULL);
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BinkDoFrame( pBink->BinkHandle );
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BinkCopyToBuffer( pBink->BinkHandle,
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SurfaceDescription.lpSurface,
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SurfaceDescription.lPitch,
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pBink->BinkHandle->Height,
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pBink->uiLeft,
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pBink->uiTop,
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uiCopyToBufferFlags );
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DDUnlockSurface( pBink->lpDDS, SurfaceDescription.lpSurface);
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// Check to see if the flic is done the last frame
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if( pBink->BinkHandle->FrameNum == ( pBink->BinkHandle->Frames-1 ) )
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{
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// If flic is looping, reset frame to 0
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if( pBink->uiFlags & BINK_FLIC_LOOP)
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{
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BinkGoto( pBink->BinkHandle, 0, 0 );
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}
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else if( pBink->uiFlags & BINK_FLIC_AUTOCLOSE)
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{
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BinkCloseFlic( pBink );
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}
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}
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else
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{
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BinkNextFrame( BinkList[uiCount].BinkHandle );
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}
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}
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}
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}
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return( fFlicStatus );
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}
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void BinkSetupVideo(void)
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{
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DDSURFACEDESC SurfaceDescription;
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HRESULT ReturnCode;
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UINT16 usRed, usGreen, usBlue;
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HVSURFACE hVSurface;
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GetVideoSurface( &hVSurface, FRAME_BUFFER );
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lpBinkVideoPlayback2 = GetVideoSurfaceDDSurface( hVSurface );
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ZEROMEM(SurfaceDescription);
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SurfaceDescription.dwSize = sizeof (DDSURFACEDESC);
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ReturnCode = IDirectDrawSurface2_GetSurfaceDesc ( lpBinkVideoPlayback2, &SurfaceDescription );
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if (ReturnCode != DD_OK)
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{
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DirectXAttempt ( ReturnCode, __LINE__, __FILE__ );
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return;
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}
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/*
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usRed = (UINT16) SurfaceDescription.ddpfPixelFormat.dwRBitMask;
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usGreen = (UINT16) SurfaceDescription.ddpfPixelFormat.dwGBitMask;
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usBlue = (UINT16) SurfaceDescription.ddpfPixelFormat.dwBBitMask;
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// SurfaceDescription.ddpfPixelFormat
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if((usRed==0xf800) && (usGreen==0x07e0) && (usBlue==0x001f))
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guiBinkPixelFormat = BINKSURFACE565;
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else
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guiBinkPixelFormat = BINKSURFACE555;
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*/
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//
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// Get bit count for the RGB
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//
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usRed = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwRBitMask );
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usGreen = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwGBitMask );
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usBlue = GetNumberOfBits( SurfaceDescription.ddpfPixelFormat.dwBBitMask );
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// 555
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if( usRed == 5 && usGreen == 5 && usBlue == 5 )
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{
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guiBinkPixelFormat = BINKSURFACE555;
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}
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//565
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else if( usRed == 5 && usGreen == 6 && usBlue == 5 )
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{
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guiBinkPixelFormat = BINKSURFACE565;
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}
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//655
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else if( usRed == 6 && usGreen == 5 && usBlue == 5 )
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{
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guiBinkPixelFormat = BINKSURFACE655;
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}
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//dont know the format, wont get video
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else
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{
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guiBinkPixelFormat = 0;
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}
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}
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UINT16 GetNumberOfBits( UINT32 uiMask )
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{
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UINT16 usBits = 0;
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while( uiMask )
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{
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uiMask = uiMask & ( uiMask - 1 );
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usBits++;
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}
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return usBits;
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}
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void BinkShutdownVideo(void)
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{
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}
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