diff --git a/TacticalAI/AIMain.cpp b/TacticalAI/AIMain.cpp index a64c4fcd..794d9549 100644 --- a/TacticalAI/AIMain.cpp +++ b/TacticalAI/AIMain.cpp @@ -626,6 +626,7 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named if ( pSoldier->aiData.bNewSituation == IS_NEW_SITUATION ) { BOOLEAN fProcessNewSituation; + BOOLEAN fProcessNewSituation2 = TRUE; // if this happens during an attack then do nothing... wait for the A.B.C. // to be reduced to 0 first -- CJC December 13th