diff --git a/Strategic/Map Screen Interface Bottom.cpp b/Strategic/Map Screen Interface Bottom.cpp index 483aa716..4d4c314d 100644 --- a/Strategic/Map Screen Interface Bottom.cpp +++ b/Strategic/Map Screen Interface Bottom.cpp @@ -307,7 +307,7 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender ) // HEADROCK Changed this line to accept outside influence through the new boolean: //if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE) // HEADROCK HAM 3.6: OK, let's always render this panel, as long as the team inventory screen isn't open. - if ( fMapScreenBottomDirty || ( (!fShowInventoryFlag || iResolution > _800x600 ) && fForceMapscreenFullRender ) ) + if (fMapScreenBottomDirty || ((!fShowInventoryFlag || iResolution > _1024x600) && fForceMapscreenFullRender)) { // get and blt panel GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );