From 92171038edc1e62bcdf6d5e2485c522c87e837b0 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Mon, 10 Dec 2018 16:20:13 +0000 Subject: [PATCH] updated r8524 fix to work in 1024x600 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8645 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Strategic/Map Screen Interface Bottom.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Strategic/Map Screen Interface Bottom.cpp b/Strategic/Map Screen Interface Bottom.cpp index 483aa716..4d4c314d 100644 --- a/Strategic/Map Screen Interface Bottom.cpp +++ b/Strategic/Map Screen Interface Bottom.cpp @@ -307,7 +307,7 @@ void RenderMapScreenInterfaceBottom( BOOLEAN fForceMapscreenFullRender ) // HEADROCK Changed this line to accept outside influence through the new boolean: //if ( fForceMapscreenFullRender == TRUE || fMapScreenBottomDirty == TRUE) // HEADROCK HAM 3.6: OK, let's always render this panel, as long as the team inventory screen isn't open. - if ( fMapScreenBottomDirty || ( (!fShowInventoryFlag || iResolution > _800x600 ) && fForceMapscreenFullRender ) ) + if (fMapScreenBottomDirty || ((!fShowInventoryFlag || iResolution > _1024x600) && fForceMapscreenFullRender)) { // get and blt panel GetVideoObject(&hHandle, guiMAPBOTTOMPANEL );