Mobile Miltia improvements (by Moa)

- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-30 19:48:45 +00:00
parent cf06aed52a
commit 923327ca14
15 changed files with 495 additions and 19 deletions
+10
View File
@@ -844,6 +844,16 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3");
gfYesNoPromptIsForContinue = TRUE;
//Moa: prevent continue training when at/above maximum
if ( ubMilitiaType == MOBILE_MILITIA )
{
if ( 100 <= GetMobileMilitiaQuota( TRUE ) )
{
MilitiaTrainingRejected( MOBILE_MILITIA );
return;
}
}
// is there enough loyalty to continue training
if( DoesSectorMercIsInHaveSufficientLoyaltyToTrainMilitia( pSoldier ) == FALSE )
{