Mobile Miltia improvements (by Moa)

- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-30 19:48:45 +00:00
parent cf06aed52a
commit 923327ca14
15 changed files with 495 additions and 19 deletions
+8
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@@ -5099,6 +5099,14 @@ STR16 pMilitiaConfirmStrings[] =
L"继续在%s (%s %d)训练巡逻民兵吗?", // L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"在%d地区训练巡逻民兵将花费$%d。%s", // L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"训练一队民兵要花费$", // L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
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@@ -5101,6 +5101,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
View File
@@ -5099,6 +5099,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", //Moa: maximum number mobile militia (15)
L"liberate more town sectors",
L"liberate new town sectors",
L"liberate more towns",
L"regain your lost progress",
L"progress further",
L"recruit more rebels",
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", //Moa: mobile deserted (22)
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
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@@ -5106,6 +5106,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Voulez-vous poursuivre l'entraînement de la milice mobile à %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"L'entraînement des milices mobiles dans %d secteurs vous coûtera %d $. %s", // HEADROCK HAM 3.6: Mobile Militia
L"L'entraînement de la milice mobile vous coûtera $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
View File
@@ -4946,6 +4946,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Mobile Milizen in %s (%s %d) weitertrainieren?", // HEADROCK HAM 3.6: Mobile Militia
L"Mobile Milizen in %d Sektoren zu trainieren kostet $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"Eine mobile Milizeinheit für diese Stadt zu trainieren kostet $", // HEADROCK HAM 3.6: Mobile Militia
L"Sie können keine weiteren mobilen Milizen ausbilden, da das Maximum erreicht wurde (%d/%d). Sie müssen zunächst %s um weitere zu trainieren.",
L"weitere Stadtteile befreien",
L"neue Stadtteile befreien",
L"mehr Städte erobern",
L"den verlorenen Fortschritt wieder aufholen",
L"weiter fortschreiten",
L"mehr Rebellen rekrutieren",
L"Der Miliztruppführer muss Sie leider darüber informieren, dass %d Mitstreiter im Angesicht des Feindes desertierten im Sektor %s.",
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
View File
@@ -5084,6 +5084,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
View File
@@ -5108,6 +5108,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Kontynuuj trening ruchomej samoobrony w %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"Trenowanie ruchomej samoobrony w %d sektorach będzie kosztować %d$. %s", // HEADROCK HAM 3.6: Mobile Militia
L"Trenowanie ruchomej samoobrony będzie kosztować $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
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@@ -5098,6 +5098,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Продолжить тренировку мобильного подразделения в %s (%s %d)?",
L"Тренировка мобильного подразделения в секторе %d обойдётся в $ %d. %s",
L"Тренировка мобильного подразделения ополченцев обойдётся в $",
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
+8
View File
@@ -5102,6 +5102,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia // TODO.Translate
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", // TODO.Translate
L"liberate more town sectors", // TODO.Translate
L"liberate new town sectors", // TODO.Translate
L"liberate more towns", // TODO.Translate
L"regain your lost progress", // TODO.Translate
L"progress further", // TODO.Translate
L"recruit more rebels", // TODO.Translate
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", // TODO.Translate
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel