Mobile Miltia improvements (by Moa)

- ja2_options.ini: MOBILE_MILITIA_MAX_ACTIVE_MODE, MOBILE_MILITIA_MAX_ACTIVE_MODIFIER
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/325103/2.html


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6544 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-30 19:48:45 +00:00
parent cf06aed52a
commit 923327ca14
15 changed files with 495 additions and 19 deletions
+8
View File
@@ -5099,6 +5099,14 @@ STR16 pMilitiaConfirmStrings[] =
L"Continue training mobile militia in %s (%s %d)?", // HEADROCK HAM 3.6: Mobile Militia
L"Training mobile militia in %d sectors will cost $ %d. %s", // HEADROCK HAM 3.6: Mobile Militia
L"Training a squad of mobile militia will cost $", // HEADROCK HAM 3.6: Mobile Militia
L"You cannot train more mobile militia because the maximum is reached (%d/%d). You have to %s first in order to train more.", //Moa: maximum number mobile militia (15)
L"liberate more town sectors",
L"liberate new town sectors",
L"liberate more towns",
L"regain your lost progress",
L"progress further",
L"recruit more rebels",
L"The militia team leader has to inform you that %d fellow have deserted facing enemy in sector %s.", //Moa: mobile deserted (22)
};
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel