changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:09:10 +00:00
parent 67fa865543
commit 929d15ec8a
14 changed files with 183 additions and 196 deletions
+2 -2
View File
@@ -76,7 +76,7 @@ BOOLEAN AddUIPlan( INT32 sGridNo, UINT8 ubPlanID )
MercCreateStruct.bTeam = SOLDIER_CREATE_AUTO_TEAM;
MercCreateStruct.ubProfile = NO_PROFILE;
MercCreateStruct.fPlayerPlan = TRUE;
MercCreateStruct.bBodyType = gpUIPlannedSoldier->ubBodyType;
MercCreateStruct.ubBodyType = gpUIPlannedSoldier->ubBodyType;
MercCreateStruct.sInsertionGridNo = sGridNo;
// Get Grid Corrdinates of mouse
@@ -158,7 +158,7 @@ BOOLEAN AddUIPlan( INT32 sGridNo, UINT8 ubPlanID )
MercCreateStruct.bTeam = SOLDIER_CREATE_AUTO_TEAM;
MercCreateStruct.ubProfile = NO_PROFILE;
MercCreateStruct.fPlayerPlan = TRUE;
MercCreateStruct.bBodyType = gpUIPlannedSoldier->ubBodyType;
MercCreateStruct.ubBodyType = gpUIPlannedSoldier->ubBodyType;
MercCreateStruct.sInsertionGridNo = sGridNo;
// Get Grid Corrdinates of mouse