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changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -76,7 +76,7 @@ BOOLEAN AddUIPlan( INT32 sGridNo, UINT8 ubPlanID )
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MercCreateStruct.bTeam = SOLDIER_CREATE_AUTO_TEAM;
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MercCreateStruct.ubProfile = NO_PROFILE;
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MercCreateStruct.fPlayerPlan = TRUE;
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MercCreateStruct.bBodyType = gpUIPlannedSoldier->ubBodyType;
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MercCreateStruct.ubBodyType = gpUIPlannedSoldier->ubBodyType;
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MercCreateStruct.sInsertionGridNo = sGridNo;
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// Get Grid Corrdinates of mouse
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@@ -158,7 +158,7 @@ BOOLEAN AddUIPlan( INT32 sGridNo, UINT8 ubPlanID )
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MercCreateStruct.bTeam = SOLDIER_CREATE_AUTO_TEAM;
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MercCreateStruct.ubProfile = NO_PROFILE;
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MercCreateStruct.fPlayerPlan = TRUE;
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MercCreateStruct.bBodyType = gpUIPlannedSoldier->ubBodyType;
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MercCreateStruct.ubBodyType = gpUIPlannedSoldier->ubBodyType;
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MercCreateStruct.sInsertionGridNo = sGridNo;
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// Get Grid Corrdinates of mouse
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