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changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2023,7 +2023,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
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swprintf( NameStr, zGrod[0] );
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}
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//Legion
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else if ( pSoldier->ubBodyType == TANK_NE || pSoldier->ubBodyType == TANK_NW )
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else if ( TANK( pSoldier ) )
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{
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swprintf( NameStr, gNewVehicle[164].NewVehicleStrings );
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}
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