changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:09:10 +00:00
parent 67fa865543
commit 929d15ec8a
14 changed files with 183 additions and 196 deletions
+1 -1
View File
@@ -2023,7 +2023,7 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
swprintf( NameStr, zGrod[0] );
}
//Legion
else if ( pSoldier->ubBodyType == TANK_NE || pSoldier->ubBodyType == TANK_NW )
else if ( TANK( pSoldier ) )
{
swprintf( NameStr, gNewVehicle[164].NewVehicleStrings );
}