changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:09:10 +00:00
parent 67fa865543
commit 929d15ec8a
14 changed files with 183 additions and 196 deletions
+4 -4
View File
@@ -469,10 +469,10 @@ void UpdateOldVersionMap()
while( curr )
{
//Bug 11) Convert all wheelchaired placement bodytypes to cows. Result of change in the animation database.
if( curr->pDetailedPlacement && curr->pDetailedPlacement->bBodyType == CRIPPLECIV )
if( curr->pDetailedPlacement && curr->pDetailedPlacement->ubBodyType == CRIPPLECIV )
{
curr->pDetailedPlacement->bBodyType = COW;
curr->pBasicPlacement->bBodyType = COW;
curr->pDetailedPlacement->ubBodyType = COW;
curr->pBasicPlacement->ubBodyType = COW;
}
curr = curr->next;
}
@@ -614,7 +614,7 @@ void UpdateOldVersionMap()
if( curr->pBasicPlacement->bTeam == CIV_TEAM && !curr->pDetailedPlacement )
{
curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_MINER;
curr->pBasicPlacement->bBodyType = -1;
curr->pBasicPlacement->ubBodyType = -1;
}
curr = curr->next;
}