changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:09:10 +00:00
parent 67fa865543
commit 929d15ec8a
14 changed files with 183 additions and 196 deletions
+5 -5
View File
@@ -71,7 +71,7 @@ typedef struct
UINT8 ubDirection; //1 of 8 values (always mandatory)
INT8 bOrders;
INT8 bAttitude;
INT8 bBodyType; //up to 128 body types, -1 means random
INT8 ubBodyType; //up to 128 body types, -1 means random
INT16 sPatrolGrid[OLD_MAXPATROLGRIDS];//dnl ch27 230909 Possible locations to visit, patrol, etc.
INT8 bPatrolCnt;
BOOLEAN fOnRoof;
@@ -93,7 +93,7 @@ public:
UINT8 ubDirection; // 1 of 8 values (always mandatory)
INT8 bOrders;
INT8 bAttitude;
INT8 bBodyType; // Up to 128 body types, -1 means random
INT8 ubBodyType; // Up to 128 body types, -1 means random
INT32 sPatrolGrid[MAXPATROLGRIDS]; // Possible locations to visit, patrol, etc.
INT8 bPatrolCnt;
BOOLEAN fOnRoof;
@@ -148,7 +148,7 @@ public:
// Can force a team, but needs flag set
INT8 bTeam;
INT8 bBodyType;
INT8 ubBodyType;
//Orders and attitude settings
INT8 bAttitude;
@@ -268,7 +268,7 @@ public:
// Can force a team, but needs flag set
INT8 bTeam;
INT8 bBodyType;
INT8 ubBodyType;
//Orders and attitude settings
INT8 bAttitude;
@@ -354,7 +354,7 @@ public:
// Can force a team, but needs flag set
INT8 bTeam;
INT8 bBodyType;
INT8 ubBodyType;
//Orders and attitude settings
INT8 bAttitude;