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changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -71,7 +71,7 @@ typedef struct
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UINT8 ubDirection; //1 of 8 values (always mandatory)
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INT8 bOrders;
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INT8 bAttitude;
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INT8 bBodyType; //up to 128 body types, -1 means random
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INT8 ubBodyType; //up to 128 body types, -1 means random
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INT16 sPatrolGrid[OLD_MAXPATROLGRIDS];//dnl ch27 230909 Possible locations to visit, patrol, etc.
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INT8 bPatrolCnt;
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BOOLEAN fOnRoof;
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@@ -93,7 +93,7 @@ public:
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UINT8 ubDirection; // 1 of 8 values (always mandatory)
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INT8 bOrders;
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INT8 bAttitude;
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INT8 bBodyType; // Up to 128 body types, -1 means random
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INT8 ubBodyType; // Up to 128 body types, -1 means random
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INT32 sPatrolGrid[MAXPATROLGRIDS]; // Possible locations to visit, patrol, etc.
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INT8 bPatrolCnt;
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BOOLEAN fOnRoof;
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@@ -148,7 +148,7 @@ public:
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// Can force a team, but needs flag set
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INT8 bTeam;
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INT8 bBodyType;
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INT8 ubBodyType;
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//Orders and attitude settings
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INT8 bAttitude;
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@@ -268,7 +268,7 @@ public:
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// Can force a team, but needs flag set
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INT8 bTeam;
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INT8 bBodyType;
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INT8 ubBodyType;
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//Orders and attitude settings
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INT8 bAttitude;
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@@ -354,7 +354,7 @@ public:
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// Can force a team, but needs flag set
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INT8 bTeam;
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INT8 bBodyType;
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INT8 ubBodyType;
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//Orders and attitude settings
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INT8 bAttitude;
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