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changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1703,7 +1703,7 @@ SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam )
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// Create a new one!
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MercCreateStruct.bTeam = ubTeam;
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MercCreateStruct.ubProfile = pSoldier->ubProfile;
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MercCreateStruct.bBodyType = pSoldier->ubBodyType;
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MercCreateStruct.ubBodyType = pSoldier->ubBodyType;
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MercCreateStruct.sSectorX = pSoldier->sSectorX;
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MercCreateStruct.sSectorY = pSoldier->sSectorY;
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MercCreateStruct.bSectorZ = pSoldier->bSectorZ;
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