changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-07 20:09:10 +00:00
parent 67fa865543
commit 929d15ec8a
14 changed files with 183 additions and 196 deletions
+3 -3
View File
@@ -2701,9 +2701,9 @@ BOOLEAN EvaluateWorld(STR8 pSector, UINT8 ubLevel)
{
if(priority.ubScheduleID)
pSummary->ubCivSchedules++;
if(priority.bBodyType == COW)
if(priority.ubBodyType == COW)
pSummary->ubCivCows++;
else if(priority.bBodyType == BLOODCAT)
else if(priority.ubBodyType == BLOODCAT)
pSummary->ubCivBloodcats++;
}
}
@@ -2751,7 +2751,7 @@ BOOLEAN EvaluateWorld(STR8 pSector, UINT8 ubLevel)
}
else if(basic.bTeam == CREATURE_TEAM)
{
if(basic.bBodyType == BLOODCAT)
if(basic.ubBodyType == BLOODCAT)
pTeam->ubNumAnimals++;
}
pTeam->ubTotal++;