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changed several variable names for body types to 'ubBodyType', as this is more consistent and allows wider use of macros
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2701,9 +2701,9 @@ BOOLEAN EvaluateWorld(STR8 pSector, UINT8 ubLevel)
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{
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if(priority.ubScheduleID)
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pSummary->ubCivSchedules++;
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if(priority.bBodyType == COW)
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if(priority.ubBodyType == COW)
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pSummary->ubCivCows++;
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else if(priority.bBodyType == BLOODCAT)
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else if(priority.ubBodyType == BLOODCAT)
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pSummary->ubCivBloodcats++;
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}
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}
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@@ -2751,7 +2751,7 @@ BOOLEAN EvaluateWorld(STR8 pSector, UINT8 ubLevel)
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}
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else if(basic.bTeam == CREATURE_TEAM)
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{
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if(basic.bBodyType == BLOODCAT)
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if(basic.ubBodyType == BLOODCAT)
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pTeam->ubNumAnimals++;
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}
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pTeam->ubTotal++;
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