diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index b478cc658..b57c066e9 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -1332,18 +1332,20 @@ ENEMY_AMBUSHES_CHANCE_MODIFIER = 0
; If set to TRUE and mercs are ambushed, they won't start clustered in one location and looking in one direction.
; Instead they will be spread around the map central entry point, no more than AMBUSH_MERCS_SPREAD_RADIUS tiles away, and all looking outwards.
+; If one of your team has high enough leadership and Squadleader trait, you will be able to deploy your mercs in that zone prior to entering the sector.
AMBUSH_MERCS_SPREAD = TRUE
AMBUSH_MERCS_SPREAD_RADIUS = 10
; If set to 1 and mercs are ambushed, enemies nearer than AMBUSH_MERCS_SPREAD_RADIUS to the map central entry point will instead be distributed more outward:
; They will be placed around that point, not closer than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 and not further away than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 tiles.
+; These radii will be modified by your team's experience, scout trait and backgroun values.
; They will face the center entry point (and thus the mercs).
; If set to 2, all enemies will be placed that way, not just those nearer than AMBUSH_MERCS_SPREAD_RADIUS.
AMBUSH_ENEMY_ENCIRCLEMENT = 1
-AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 15
-AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 30
+AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 25
+AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 50
;------------------------------------------------------------------------------------------------------------------------------
; With this option, you can make the special NPCs in game tougher.
diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml
index 9e76d6891..09aa5584a 100644
--- a/gamedir/Data-1.13/TableData/Backgrounds.xml
+++ b/gamedir/Data-1.13/TableData/Backgrounds.xml
@@ -84,7 +84,8 @@
0
0
0
- 0
+ 0
+ 0
0
@@ -128,6 +129,7 @@
6
10
20
+ 10
1
1
@@ -241,6 +243,7 @@
5
-10
-10
+ 25
1
1
@@ -338,10 +341,10 @@
18
Paramilitary Instructor
- Instructor
- Just like boyscouts. But with violence. So not like boyscouts
at all.
- 8
- 10
+ Instructor
+ Just like boyscouts. But with violence. So not like boyscouts
at all.
+ 8
+ 10
1
1
@@ -467,6 +470,7 @@
5
10
-6
+ 14
1
1
@@ -475,7 +479,7 @@
28
Extreme Athlete
Extreme Athlete
- If you want to put your life to risk, might as well earn cash
by it...
+ If you want to put your life to risk, might as well earn cash
doing it...
3
3
3
@@ -605,6 +609,7 @@
-10
-1
3
+ 12
1
1
@@ -1074,8 +1079,8 @@
5
2
3
- 3
- 1
+ 3
+ 1
1
1
@@ -1189,9 +1194,9 @@
5
6
15
- 5
- 10
- 1
+ 5
+ 10
+ 1
1
1
@@ -1366,6 +1371,7 @@
4
6
15
+ 10
1
1
@@ -2168,6 +2174,7 @@
-5
-20
20
+ 8
1
1
@@ -2291,11 +2298,12 @@
178
SOG Member
SOG
- The Studies and Observations Group was a classified special forces
unit conductong unconventional warfare in Vietnam.
+ The Studies and Observations Group was a classified special forces
unit conducting unconventional warfare in Vietnam.
2
4
3
5
+ 30
1
1
1
@@ -2514,6 +2522,7 @@
20
15
5
+ 20
1
1
@@ -2883,6 +2892,7 @@
-10
-10
5
+ 5
1
1
@@ -2934,6 +2944,7 @@
8
5
10
+ 20
1
1
@@ -3144,7 +3155,7 @@
249
Surveillance Expert
Surveillance Expert
- A expert in both legal and illegal observation methods.
Curiously, his resume never said where he learned all this.
+ A expert in both legal and illegal observation methods.
Curiously, his resume never states where he learned all this.
3
2
2
@@ -3448,6 +3459,7 @@
4
5
10
+ 20
1
@@ -3519,6 +3531,7 @@
-5
-20
15
+ 8
288
@@ -3780,14 +3793,16 @@
6
15
20
+ 10
314
Spotter
Spotter
- Paired with a sniper, it is your job to make out targets and help in shot calculations
+ Paired with a sniper, it is your job to make out
targets and help in trajectory calculations.
30
20
+ 35
315
@@ -3808,7 +3823,7 @@
2
2
10
- -5
+ -5
5
5
30