From 92b6f40a1717cd7a75fd84ce9653f5be82e90861 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Wed, 4 Dec 2019 12:05:11 +0000 Subject: [PATCH] Improved AI path tweaks. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8714 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/PATHAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tactical/PATHAI.cpp b/Tactical/PATHAI.cpp index 97dcb707..431709ba 100644 --- a/Tactical/PATHAI.cpp +++ b/Tactical/PATHAI.cpp @@ -3848,7 +3848,7 @@ if(!GridNoOnVisibleWorldTile(iDestination)) !AreInMeanwhile() && IS_MERC_BODY_TYPE(s) && (InGasSpot(s, newLoc, bLevel) || - DeepWater(newLoc, bLevel) || + DeepWater(newLoc, bLevel) && (s->numFlanks == 0 || s->numFlanks >= MAX_FLANKS_RED) || (s->aiData.bAlertStatus >= STATUS_RED && (s->aiData.bAttitude == CUNNINGSOLO || s->aiData.bAttitude == CUNNINGAID || s->aiData.bAIMorale < MORALE_FEARLESS)) && (InLightAtNight(newLoc, bLevel) || GetNearestRottingCorpseAIWarning(newLoc) > 0))) {