diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index f8ef91877..c8a582b93 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] = L"新命中率系统(NCTH)", //L"New Chance to Hit System", L"改进的中断系统(IIS)", //L"Improved Interrupt System", - L"武器过热", //L"Weapon Overheating", + L"Merc Story Backgrounds", //L"Merc Story Backgrounds", // TODO.Translate L"生存模式与食物系统", L"Bobby Ray 供货量", }; @@ -7602,6 +7602,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"解除", //L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7613,6 +7614,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index e46dc4185..27515c863 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -5406,7 +5406,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Weapon Overheating", + L"Merc Story Backgrounds", // TODO.Translate L"Food System",//TODO.Translate L"Bobby Ray Quantity",//TODO.Translate }; @@ -7601,6 +7601,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7612,6 +7613,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index d9bbae7f8..8bd89d3e3 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -5401,7 +5401,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Story Backgrounds", + L"Merc Story Backgrounds", L"Food System", L"Bobby Ray Quantity", }; diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index a9053d1b7..5cf545cf9 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -5403,7 +5403,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Weapon Overheating", + L"Merc Story Backgrounds", // TODO.Translate L"Food System",//TODO.Translate L"Quantité de Bobby Ray",//TODO.Translate }; @@ -7585,6 +7585,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7596,6 +7597,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index c2e5c29ad..5a2a6c878 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -5246,7 +5246,7 @@ STR16 gzGIOScreenText[] = L"Inventarzugriff kostet APs", L"Neues Zielsystem", L"Verbesserte Unterbrechungen", - L"Waffen-Überhitzung", + L"Söldner-Hintergrundgeschichten", L"Nahrungssystem", L"Bobby Ray Auswahl", }; @@ -7411,6 +7411,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7422,6 +7423,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 901bb46d3..ac11ba675 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -5390,7 +5390,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Weapon Overheating", + L"Merc Story Backgrounds", // TODO.Translate L"Food System",//TODO.Translate L"Bobby Ray Quantity", //TODO.Translate }; @@ -7577,6 +7577,7 @@ STR16 szMTATextStr[]= // TODO.Translate L"%s had to stop %s.", }; +// TODO.Translate STR16 szInventoryArmTextStr[]= // TODO.Translate { L"Blow up (%d AP)", @@ -7587,6 +7588,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index c5d2e5808..f7ba41e49 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -5407,7 +5407,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Weapon Overheating", + L"Merc Story Backgrounds", // TODO.Translate L"Food System",//TODO.Translate L"Bobby Ray Quantity", //TODO.Translate }; @@ -7607,6 +7607,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7618,6 +7619,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 79ccba0f4..b618a2ec3 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -5400,7 +5400,7 @@ STR16 gzGIOScreenText[] = L"Новая система прицеливания", //New Chance to Hit System L"Новая система перехвата хода", - L"Перегрев оружия", + L"Merc Story Backgrounds", // TODO.Translate L"Игра с едой", L"Количество товара у Бобби Рэя", }; @@ -7587,6 +7587,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7598,6 +7599,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n", diff --git a/Utils/_TaiwaneseText.cpp b/Utils/_TaiwaneseText.cpp index c8a5813c8..b95f77633 100644 --- a/Utils/_TaiwaneseText.cpp +++ b/Utils/_TaiwaneseText.cpp @@ -5409,7 +5409,7 @@ STR16 gzGIOScreenText[] = L"New Chance to Hit System", L"Improved Interrupt System", - L"Weapon Overheating", + L"Merc Story Backgrounds", // TODO.Translate L"Food System",//TODO.Translate L"Bobby Ray Quantity", }; @@ -7605,6 +7605,7 @@ STR16 szInventoryArmTextStr[]= // TODO.Translate L"Disarm", }; +// TODO.Translate STR16 szBackgroundText_Flags[]= { L" might consume drugs in inventory\n", @@ -7616,6 +7617,7 @@ STR16 szBackgroundText_Flags[]= L" spreads corruption to nearby mercs\n", }; +// TODO.Translate STR16 szBackgroundText_Value[]= { L" %s%d%% APs in polar sectors\n",