diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml
index cfcd252b8..eb11b3304 100644
--- a/gamedir/Data-1.13/TableData/DifficultySettings.xml
+++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml
@@ -18,6 +18,7 @@
100 = All "default" troops are placed.
200 = Twice as many troops are placed.
MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this!
+ CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size.
PercentElitesBonus : Percent of troops converted to extra elites in enemy groups
UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
QueensInitialPoolOfTroops : Amount of troops available to the queen at game start
@@ -127,6 +128,7 @@
0
0
0
+ 0
0
0
0
@@ -198,6 +200,7 @@
7
70
3
+ 6
0
0
150
@@ -269,6 +272,7 @@
10
100
4
+ 10
0
0
200
@@ -340,6 +344,7 @@
15
150
6
+ 15
25
0
400
@@ -411,6 +416,7 @@
60
200
12
+ 24
50
1
8000
diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml
index ac1360aa7..eb11b3304 100644
--- a/gamedir/Data/TableData/DifficultySettings.xml
+++ b/gamedir/Data/TableData/DifficultySettings.xml
@@ -18,6 +18,7 @@
100 = All "default" troops are placed.
200 = Twice as many troops are placed.
MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this!
+ CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size.
PercentElitesBonus : Percent of troops converted to extra elites in enemy groups
UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
QueensInitialPoolOfTroops : Amount of troops available to the queen at game start
@@ -109,6 +110,7 @@
RadioSightings : Alerted soldier calls in help through the radio.
RadioSightings2 : All enemy individuals call in help through the radio.
EnemyMoraleWorried : enemy morale cannot go below worried. 0 - false, 1 - true
+ MaxMortarsPerTeam : maximum amount of AI soldiers per team (both enemy and militia) spawning with a mortar
{CTHConstants Settings}
@@ -126,6 +128,7 @@
0
0
0
+ 0
0
0
0
@@ -183,6 +186,7 @@
0
0
0
+ 0
-100.0
-100.0
@@ -196,6 +200,7 @@
7
70
3
+ 6
0
0
150
@@ -253,6 +258,7 @@
0
0
0
+ 1
-30.0
-30.0
@@ -266,6 +272,7 @@
10
100
4
+ 10
0
0
200
@@ -323,6 +330,7 @@
1
1
0
+ 1
0.0
0.0
@@ -336,6 +344,7 @@
15
150
6
+ 15
25
0
400
@@ -393,6 +402,7 @@
1
1
0
+ 1
20.0
20.0
@@ -406,6 +416,7 @@
60
200
12
+ 24
50
1
8000
@@ -463,6 +474,7 @@
1
1
1
+ 2
50.0
50.0