diff --git a/gamedir/Data-1.13/TableData/DifficultySettings.xml b/gamedir/Data-1.13/TableData/DifficultySettings.xml index cfcd252b8..eb11b3304 100644 --- a/gamedir/Data-1.13/TableData/DifficultySettings.xml +++ b/gamedir/Data-1.13/TableData/DifficultySettings.xml @@ -18,6 +18,7 @@ 100 = All "default" troops are placed. 200 = Twice as many troops are placed. MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this! + CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size. PercentElitesBonus : Percent of troops converted to extra elites in enemy groups UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored. QueensInitialPoolOfTroops : Amount of troops available to the queen at game start @@ -127,6 +128,7 @@ 0 0 0 + 0 0 0 0 @@ -198,6 +200,7 @@ 7 70 3 + 6 0 0 150 @@ -269,6 +272,7 @@ 10 100 4 + 10 0 0 200 @@ -340,6 +344,7 @@ 15 150 6 + 15 25 0 400 @@ -411,6 +416,7 @@ 60 200 12 + 24 50 1 8000 diff --git a/gamedir/Data/TableData/DifficultySettings.xml b/gamedir/Data/TableData/DifficultySettings.xml index ac1360aa7..eb11b3304 100644 --- a/gamedir/Data/TableData/DifficultySettings.xml +++ b/gamedir/Data/TableData/DifficultySettings.xml @@ -18,6 +18,7 @@ 100 = All "default" troops are placed. 200 = Twice as many troops are placed. MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this! + CounterAttackGroupSize : Counter attacks on cities consist of 4 groups of this size. PercentElitesBonus : Percent of troops converted to extra elites in enemy groups UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored. QueensInitialPoolOfTroops : Amount of troops available to the queen at game start @@ -109,6 +110,7 @@ RadioSightings : Alerted soldier calls in help through the radio. RadioSightings2 : All enemy individuals call in help through the radio. EnemyMoraleWorried : enemy morale cannot go below worried. 0 - false, 1 - true + MaxMortarsPerTeam : maximum amount of AI soldiers per team (both enemy and militia) spawning with a mortar {CTHConstants Settings} @@ -126,6 +128,7 @@ 0 0 0 + 0 0 0 0 @@ -183,6 +186,7 @@ 0 0 0 + 0 -100.0 -100.0 @@ -196,6 +200,7 @@ 7 70 3 + 6 0 0 150 @@ -253,6 +258,7 @@ 0 0 0 + 1 -30.0 -30.0 @@ -266,6 +272,7 @@ 10 100 4 + 10 0 0 200 @@ -323,6 +330,7 @@ 1 1 0 + 1 0.0 0.0 @@ -336,6 +344,7 @@ 15 150 6 + 15 25 0 400 @@ -393,6 +402,7 @@ 1 1 0 + 1 20.0 20.0 @@ -406,6 +416,7 @@ 60 200 12 + 24 50 1 8000 @@ -463,6 +474,7 @@ 1 1 1 + 2 50.0 50.0