diff --git a/Tactical/Interface Enhanced.cpp b/Tactical/Interface Enhanced.cpp index 8b502d85..f4251b7d 100644 --- a/Tactical/Interface Enhanced.cpp +++ b/Tactical/Interface Enhanced.cpp @@ -7508,11 +7508,11 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft ) // Print base value SetFontForeground( 5 ); - if ( fArmourImpactReduction < 1.0 ) + if ( fArmourImpactReduction > 1.0 ) { SetFontForeground( ITEMDESC_FONTNEGATIVE ); } - else if ( fArmourImpactReduction > 1.0 ) + else if ( fArmourImpactReduction < 1.0 ) { SetFontForeground( ITEMDESC_FONTPOSITIVE ); } diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index f93a3a13..44efbc33 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -6984,7 +6984,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \n即子弹穿透目标护甲的能力。\n \n该值大于1时,被子弹命中的护甲的防护值会成比例减少。\n \n反之,当该值小于1时,\n则增加了目标护甲的防护值。\n \n该数值越高越好。", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \n该值决定子弹打穿护甲击中身体时的伤害力\n加成。\n \n该值大于1时,子弹在穿过护甲后会增加伤害。\n \n当该值小于1时,子弹穿过护甲后会减少伤害。\n \n该数值越高越好。", L"\n \n该值是子弹在击中目标前已经造成的潜在伤害的倍率。\n \n大于1的数值可以增加伤害,\n反之则减少伤害。\n \n该数值越高越好。", L"\n \n子弹温度系数。\n \n该数值越低越好。", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 0e3cf7ea..b73f21d1 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -6976,7 +6976,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 529df244..145f9305 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -6965,7 +6965,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 21b041e5..9910037e 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -6950,7 +6950,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nCeci est la capacité de la balle à pénétrer\nl'armure de la cible.\n \nAvec une valeur supérieure à 1.0, la balle réduiera fortement\nla valeur de protection de l'armure touchée.\n \nValeur élevée recommandée.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDétermine le potentiel de la balle à faire des dégâts\nsur le corps après avoir traversée l'armure.\n \nAvec une valeur supérieure à 1.0, la balle fera de lourds dégâts\naprès pénétration\nAvec une valeur inférieure à 1.0, la balle fera des dégâts moindre\naprès pénétration.\n \nValeur élevée recommandée.", L"\n \nMultiplicateur de potentiel de dégâts juste avant\nl'impact de la balle.\n \nAvec une valeur supérieure à 1.0, la balle fera de lourds dégâts\nUne valeur inférieure à 1.0 fera des dégâts moindre.\n \nValeur élevée recommandée.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 7799b0af..0c46acc1 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -6794,7 +6794,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nDas ist die Fähigkeit der Kugel, in die Rüstung\neines Ziels einzudringen.\n \nWenn der Wert grösser als 1.0 ist, reduziert die Kugel \nverhältnismäßig den Schutz jeglicher Rüstung auf die sie eintrifft.\n \nIst der Wert kleiner als 1.0, tritt die Kugel weniger tief in die Rüstung des Ziels ein.\n \nHöher ist besser.", + L"\n \nDas ist die Fähigkeit der Kugel, in die Rüstung\neines Ziels einzudringen.\n \nWenn der Wert kleiner als 1.0 ist, reduziert die Kugel \nverhältnismäßig den Schutz jeglicher Rüstung auf die sie eintrifft.\n \nIst der Wert grösser als 1.0, tritt die Kugel weniger tief in die Rüstung des Ziels ein.\n \nKleiner ist besser.", L"\n \nBestimmt eine verhältnismäßige Zunahme des Schadenspotentials,\nsobald die Kugel die Rüstung des Ziels\ndurchbricht und den Körper dahinter trifft.\n \nWerte über 1.0 erhöhen, Werte unter 1.0 reduzieren das Schadenspotential\nder durchbrochenen Kugel.\n \nHöher ist besser.", L"\n \nEin Multiplikator zum Schadenspotential der Kugel,\nder vor dem Treffen des Zieles angewandt wird.\n \nWerte über 1.0 erhöhen, Werte unter 1.0 reduzieren den Schaden.\n \nHöher ist besser.", L"\n \nProzentuale zusätzliche Hitze\ndurch diese Munitionsart.\n \nNiedriger ist besser.", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index d2c5b014..f6553cb3 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -6963,7 +6963,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 1600531f..06b096d1 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -6975,7 +6975,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 28f67858..c46af732 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -6929,7 +6929,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet increases the\nprotection value of the armor instead.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate diff --git a/Utils/_TaiwaneseText.cpp b/Utils/_TaiwaneseText.cpp index 879e4f66..b8c14d66 100644 --- a/Utils/_TaiwaneseText.cpp +++ b/Utils/_TaiwaneseText.cpp @@ -6980,7 +6980,7 @@ STR16 szUDBGenAmmoStatsTooltipText[]= STR16 szUDBGenAmmoStatsExplanationsTooltipText[]= { - L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen above 1.0, the bullet proportionally\nreduces the protection value of any\narmor it hits.\n \nWhen below 1.0, the bullet has a minor impact on the protection value of the armor.\n \nHigher is better.", + L"\n \nThis is the bullet's ability to penetrate\na target's armor.\n \nWhen below 1.0, the bullet proportionally\nreduces the Protection value of any\narmor it hits.\n \nWhen above 1.0, the bullet increases the\nprotection value of the armor instead.\n \nLower is better.", // TODO.Translate L"\n \nDetermines a proportional increase of damage\npotential once the bullet gets through the\ntarget's armor and hits the bodypart behind it.\n \nWhen above 1.0, the bullet's damage\nincreases after penetrating the armor.\n \nWhen below 1.0, the bullet's damage\npotential decreases after passing through armor.\n \nHigher is better.", L"\n \nA multiplier to the bullet's damage potential\nthat is applied immediately before hitting the\ntarget.\n \nValues above 1.0 indicate an increase in damage,\nvalues below 1.0 indicate a decrease.\n \nHigher is better.", L"\n \nAdditional heat generated by this ammunition.\n \nLower is better.", // TODO.Translate