New parameter in DifficultySettings.xml:

LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-02-13 15:20:45 +00:00
parent c3fd7373ae
commit 9388e38956
4 changed files with 20 additions and 10 deletions
+1
View File
@@ -43,6 +43,7 @@ typedef struct
UINT32 iGracePeriodInDaysAfterPatrolDestroyed;
BOOLEAN bAggressiveQueenAi;
INT32 iMaxMercDeaths;
UINT8 usLootStatusModifier;
//Creatures Settings
UINT16 iCreatureSpreadTime;