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New parameter in DifficultySettings.xml:
LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -43,6 +43,7 @@ typedef struct
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UINT32 iGracePeriodInDaysAfterPatrolDestroyed;
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BOOLEAN bAggressiveQueenAi;
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INT32 iMaxMercDeaths;
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UINT8 usLootStatusModifier;
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//Creatures Settings
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UINT16 iCreatureSpreadTime;
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