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New parameter in DifficultySettings.xml:
LootStatusModifier defines how much his dropped equipment can get damaged when an opponent dies. This externalizes the hardcoded values that depended on difficulty level. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8056 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -67,6 +67,7 @@ DifficultySettingsParseDataStartElementHandle(void *userData, const XML_Char *na
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strcmp(name, "GracePeriodInDaysAfterPatrolDestroyed") == 0 ||
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strcmp(name, "AggressiveQueenAi") == 0 ||
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strcmp(name, "MaxMercDeaths") == 0 ||
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strcmp(name, "LootStatusModifier") == 0 ||
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strcmp(name, "CreatureSpreadTime") == 0 ||
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strcmp(name, "QueenReproductionBase") == 0 ||
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strcmp(name, "QueenReproductionBonus") == 0 ||
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@@ -171,6 +172,7 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
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zDiffSetting[pData->curDifficultySettings.uiIndex].iGracePeriodInDaysAfterPatrolDestroyed = pData->curDifficultySettings.iGracePeriodInDaysAfterPatrolDestroyed;
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zDiffSetting[pData->curDifficultySettings.uiIndex].bAggressiveQueenAi = pData->curDifficultySettings.bAggressiveQueenAi;
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zDiffSetting[pData->curDifficultySettings.uiIndex].iMaxMercDeaths = pData->curDifficultySettings.iMaxMercDeaths;
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zDiffSetting[pData->curDifficultySettings.uiIndex].usLootStatusModifier = pData->curDifficultySettings.usLootStatusModifier;
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//Creatures Settings
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zDiffSetting[pData->curDifficultySettings.uiIndex].iCreatureSpreadTime = pData->curDifficultySettings.iCreatureSpreadTime;
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@@ -347,6 +349,11 @@ difficultySettingsEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curDifficultySettings.iMaxMercDeaths = (INT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "LootStatusModifier") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curDifficultySettings.usLootStatusModifier = (UINT8) atol(pData->szCharData);
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}
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//Creatures Settings
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else if(strcmp(name, "CreatureSpreadTime") == 0)
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{
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