diff --git a/Laptop/insurance Contract.cpp b/Laptop/insurance Contract.cpp index 563a6ba4..6c6b5ec0 100644 --- a/Laptop/insurance Contract.cpp +++ b/Laptop/insurance Contract.cpp @@ -1787,20 +1787,18 @@ INT32 CalcStartDayOfInsurance( SOLDIERTYPE *pSoldier ) BOOLEAN AreAnyAimMercsOnTeam( ) { - INT16 sNextMercID = 0; - BOOLEAN fIsThereAnyAimMercs = FALSE; SOLDIERTYPE *pSoldier = NULL; - for( sNextMercID = 0; sNextMercID <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; sNextMercID++ ) + for( int cnt = 0; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; ++cnt ) { - pSoldier = &Menptr[ GetSoldierIDFromMercID( (UINT8) sNextMercID ) ]; + pSoldier = MercPtrs[cnt]; //check to see if any of the mercs are AIM mercs if( pSoldier->ubWhatKindOfMercAmI == MERC_TYPE__AIM_MERC ) { - fIsThereAnyAimMercs = TRUE; + return TRUE; } } - return( fIsThereAnyAimMercs ); + return FALSE; } diff --git a/Laptop/personnel.cpp b/Laptop/personnel.cpp index 5ecbddd0..71bf1e0e 100644 --- a/Laptop/personnel.cpp +++ b/Laptop/personnel.cpp @@ -1285,14 +1285,12 @@ void DisplayCharName( INT32 iId, INT32 iSlot ) } //Display the mercs name - if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames ) - { - swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname); - } - else - mprintf(sX+iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString ); + mprintf( sX + iSlot*IMAGE_BOX_WIDTH, CHAR_NAME_Y, sString ); - swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]); + if ( Menptr[iId].bAssignment < ON_DUTY && gGameExternalOptions.fUseXMLSquadNames ) + swprintf( sString, L"%s", SquadNames[ Menptr[iId].bAssignment ].squadname); + else + swprintf( sString, L"%s", pPersonnelAssignmentStrings[Menptr[iId].bAssignment]); // nick name - assignment FindFontCenterCoordinates(IMAGE_BOX_X-5,0,IMAGE_BOX_WIDTH + 90 , 0,sString,CHAR_NAME_FONT, &sX, &sY );